Added win condition for level 1 and added boss fight for level 5
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@@ -37,9 +37,9 @@ func _on_shoot_timeout():
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shoot_array = rotated_shoot_directions
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for itr in shoot_array:
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var projectile: Node = glowing_fireball.instance()
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projectile.init(center, itr)
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get_tree().get_current_scene().get_node('Projectiles').add_child(projectile)
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var projectile: Node = glowing_fireball.instance()
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projectile.init(center, itr)
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get_tree().get_current_scene().get_node('Projectiles').add_child(projectile)
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return
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