added objective, added boss

This commit is contained in:
2021-12-05 03:26:09 -06:00
parent db6cec47b4
commit eb0ec1287f
27 changed files with 945 additions and 60 deletions

View File

@@ -0,0 +1,33 @@
extends Sprite
var is_player_inside: bool = false
var is_opened: bool = false
var has_gem: bool = true
signal gem_collected
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass
func _on_Player_Detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
if is_opened == false:
$chestClosed.visible = false
$chestOpened.visible = true
$Gem.visible = true
$Gem/AnimationPlayer.play("rise")
is_opened = true
has_gem = false
emit_signal("gem_collected")