added objective, added boss
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33
Levels/Objects/TreasureChest.gd
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33
Levels/Objects/TreasureChest.gd
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@@ -0,0 +1,33 @@
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extends Sprite
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var is_player_inside: bool = false
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var is_opened: bool = false
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var has_gem: bool = true
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signal gem_collected
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# Declare member variables here. Examples:
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# var a: int = 2
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# var b: String = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta: float) -> void:
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# pass
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func _on_Player_Detector_area_entered(area: Area2D) -> void:
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if area.get_parent().name == 'Player':
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if is_opened == false:
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$chestClosed.visible = false
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$chestOpened.visible = true
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$Gem.visible = true
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$Gem/AnimationPlayer.play("rise")
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is_opened = true
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has_gem = false
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emit_signal("gem_collected")
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