Merged with main and fixed merge conflicts

This commit is contained in:
VoidTwo
2021-11-29 13:22:17 -06:00
161 changed files with 2958 additions and 576 deletions

27
Enemies/Glowing Ghost.gd Normal file
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extends KinematicBody2D
const SPEED: int = 50
var player: KinematicBody2D = null
var velocity: Vector2 = Vector2.ZERO
func _physics_process(_delta: float) -> void:
velocity = Vector2.ZERO
if player:
velocity = position.direction_to(player.position).normalized() * SPEED
velocity = move_and_slide(velocity)
return
func _on_player_detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
return
func _on_player_detector_area_exited(_area: Area2D):
player = null
return

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Enemies/Glowing_Ghost.png" type="Texture" id=3]
[ext_resource path="res://Enemies/Glowing Ghost.gd" type="Script" id=4]
[sub_resource type="CapsuleShape2D" id=1]
radius = 3.0
height = 2.0
[sub_resource type="CircleShape2D" id=2]
radius = 50.0
[node name="Glowing Ghost" type="KinematicBody2D" groups=["enemies"]]
collision_layer = 2
script = ExtResource( 4 )
[node name="Sprite" type="Sprite" parent="."]
light_mask = 4
position = Vector2( 0, -3 )
texture = ExtResource( 3 )
[node name="Hitbox" type="CollisionShape2D" parent="."]
visible = false
position = Vector2( 0, -3 )
shape = SubResource( 1 )
[node name="Player Detector" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
visible = false
shape = SubResource( 2 )
[node name="Light2D" type="Light2D" parent="."]
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 2 )
color = Color( 0.984314, 0.94902, 0.211765, 0.392157 )
energy = 2.0
range_item_cull_mask = 11
[node name="Light2DEyes" type="Light2D" parent="."]
scale = Vector2( 0.1, 0.1 )
texture = ExtResource( 2 )
offset = Vector2( 5, -40 )
range_item_cull_mask = 4
[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
show_behind_parent = true
occluder = ExtResource( 1 )
[connection signal="area_entered" from="Player Detector" to="." method="_on_player_detector_area_entered"]
[connection signal="area_exited" from="Player Detector" to="." method="_on_player_detector_area_exited"]

16
Enemies/snowball.gd Normal file
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extends Area2D
var move = Vector2.ZERO
var look_vec = Vector2.ZERO
var player = null
var speed = 3
func _ready():
look_vec = player.position - global_position
func _physics_process(delta):
move = Vector2.ZERO
move = move.move_toward(look_vec, delta)
move = move.normalized() * speed
position += move

17
Enemies/snowball.tscn Normal file
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[gd_scene load_steps=4 format=2]
[ext_resource path="res://Sprites/Enemies/pink_snowball.png" type="Texture" id=1]
[ext_resource path="res://Enemies/snowball.gd" type="Script" id=2]
[sub_resource type="CircleShape2D" id=1]
radius = 4.47823
[node name="snowball" type="Area2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( -0.00869751, -0.0361767 )
shape = SubResource( 1 )

16
Enemies/snowball_blue.gd Normal file
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extends Area2D
var move = Vector2.ZERO
var look_vec = Vector2.ZERO
var player = null
var speed = 3
func _ready():
look_vec = player.position - global_position
func _physics_process(delta):
move = Vector2.ZERO
move = move.move_toward(look_vec, delta)
move = move.normalized() * speed
position += move

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://Sprites/Enemies/blue_snowball.png" type="Texture" id=1]
[ext_resource path="res://Enemies/snowball.gd" type="Script" id=2]
[sub_resource type="CircleShape2D" id=1]
radius = 4.47823
[node name="snowball_blue" type="Area2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( -0.00869751, -0.0361767 )
shape = SubResource( 1 )

42
Enemies/snowmen_enemy.gd Normal file
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extends KinematicBody2D
onready var SNOWBALL_SCENE = preload("res://Enemies/snowball.tscn")
var player = null
var move = Vector2.ZERO
var speed = .5
func _physics_process(delta: float) -> void:
move = Vector2.ZERO
if player != null:
move = position.direction_to(player.position) * speed
else:
move = Vector2.ZERO
move = move.normalized()
move = move_and_collide(move)
func _on_Area2D_body_entered(body: Node) -> void:
if body != self && !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
player = body
func _on_Area2D_body_exited(body: Node) -> void:
if !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
player = null
func fire():
var snowball = SNOWBALL_SCENE.instance()
snowball.position = get_global_position()
snowball.player = player
get_parent().add_child(snowball)
$Timer.set_wait_time(1)
func _on_Timer_timeout() -> void:
if player != null:
fire()

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://Sprites/Enemies/pink_snowman.png" type="Texture" id=1]
[ext_resource path="res://Enemies/snowmen_enemy.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 6.0
height = 5.0
[sub_resource type="CircleShape2D" id=2]
radius = 56.0659
[node name="snowmen_enemy" type="KinematicBody2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 2
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 2 )
[node name="Timer" type="Timer" parent="."]
autostart = true
[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
[connection signal="body_exited" from="Area2D" to="." method="_on_Area2D_body_exited"]
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]

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extends KinematicBody2D
onready var SNOWBALL_BLUE_SCENE = preload("res://Enemies/snowball_blue.tscn")
var player = null
var move = Vector2.ZERO
var speed = 1
func _physics_process(delta: float) -> void:
move = Vector2.ZERO
if player != null:
move = position.direction_to(player.position) * speed
else:
move = Vector2.ZERO
move = move.normalized()
move = move_and_collide(move)
func _on_Area2D_body_entered(body: Node) -> void:
if body != self && !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
player = body
func _on_Area2D_body_exited(body: Node) -> void:
if !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
player = null
func fire():
var snowball = SNOWBALL_BLUE_SCENE.instance()
snowball.position = get_global_position()
snowball.player = player
get_parent().add_child(snowball)
$Timer.set_wait_time(1)
func _on_Timer_timeout() -> void:
if player != null:
fire()

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://Sprites/Enemies/blue_snowman.png" type="Texture" id=1]
[ext_resource path="res://Enemies/snowmen_enemy.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 6.0
height = 5.0
[sub_resource type="CircleShape2D" id=2]
radius = 58.0175
[node name="snowmen_enemy" type="KinematicBody2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 2
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 2 )
[node name="Timer" type="Timer" parent="."]
autostart = true
[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
[connection signal="body_exited" from="Area2D" to="." method="_on_Area2D_body_exited"]
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]