Merged with main and fixed merge conflicts
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10
Levels/Interactives/coin.gd
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10
Levels/Interactives/coin.gd
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@@ -0,0 +1,10 @@
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extends Area2D
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func _ready() -> void:
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pass # Replace with function body.
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func _on_Node2D_body_entered(body: Node) -> void:
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if body.get_name() == "Player":
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queue_free() # Replace with function body.
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