initial implementation of sword attack
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@@ -4,7 +4,6 @@ const SPEED: int = 60
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var player: KinematicBody2D = null
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var velocity: Vector2 = Vector2.ZERO
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var last_x = 0.0
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func _physics_process(_delta: float) -> void:
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@@ -17,9 +16,6 @@ func _physics_process(_delta: float) -> void:
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$AnimatedSprite1.scale.x = -0.563
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else:
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$AnimatedSprite1.scale.x = 0.563
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if velocity.x != 0:
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last_x = velocity.x
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velocity = move_and_slide(velocity)
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return
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@@ -7,36 +7,6 @@
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[ext_resource path="res://Sprites/Enemies/hell-hound-jump.png" type="Texture" id=5]
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[ext_resource path="res://Sprites/Enemies/hell-hound-run.png" type="Texture" id=6]
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[sub_resource type="AtlasTexture" id=3]
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flags = 4
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atlas = ExtResource( 5 )
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region = Rect2( 0, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=4]
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flags = 4
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atlas = ExtResource( 5 )
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region = Rect2( 65, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=5]
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flags = 4
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atlas = ExtResource( 5 )
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region = Rect2( 130, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=6]
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flags = 4
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atlas = ExtResource( 5 )
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region = Rect2( 195, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=7]
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flags = 4
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atlas = ExtResource( 5 )
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region = Rect2( 260, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=8]
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flags = 4
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atlas = ExtResource( 5 )
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region = Rect2( 325, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=9]
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flags = 4
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atlas = ExtResource( 3 )
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@@ -67,6 +37,36 @@ flags = 4
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atlas = ExtResource( 3 )
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region = Rect2( 320, 0, 64, 32 )
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[sub_resource type="AtlasTexture" id=3]
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flags = 4
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atlas = ExtResource( 5 )
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region = Rect2( 0, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=4]
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flags = 4
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atlas = ExtResource( 5 )
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region = Rect2( 65, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=5]
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flags = 4
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atlas = ExtResource( 5 )
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region = Rect2( 130, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=6]
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flags = 4
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atlas = ExtResource( 5 )
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region = Rect2( 195, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=7]
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flags = 4
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atlas = ExtResource( 5 )
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region = Rect2( 260, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=8]
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flags = 4
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atlas = ExtResource( 5 )
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region = Rect2( 325, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=15]
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flags = 4
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atlas = ExtResource( 6 )
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@@ -94,16 +94,16 @@ region = Rect2( 268, 0, 67, 32 )
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[sub_resource type="SpriteFrames" id=20]
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animations = [ {
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"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ) ],
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"loop": true,
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"name": "Jump",
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"speed": 8.0
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}, {
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"frames": [ SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ) ],
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"loop": true,
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"name": "Idle",
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"speed": 3.0
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}, {
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"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ) ],
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"loop": true,
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"name": "Jump",
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"speed": 8.0
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}, {
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"frames": [ SubResource( 15 ), SubResource( 16 ), SubResource( 17 ), SubResource( 18 ), SubResource( 19 ) ],
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"loop": true,
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"name": "Running",
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@@ -126,6 +126,7 @@ position = Vector2( 1, -3 )
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scale = Vector2( 0.5625, 0.5625 )
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frames = SubResource( 20 )
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animation = "Idle"
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frame = 1
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playing = true
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[node name="Hitbox" type="CollisionShape2D" parent="."]
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@@ -141,6 +142,7 @@ monitorable = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
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visible = false
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scale = Vector2( 1.5, 1.5 )
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shape = SubResource( 2 )
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[node name="Player Attack" type="Area2D" parent="."]
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