initial implementation of sword attack
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26
Player/Sword.gd
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26
Player/Sword.gd
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extends Node2D
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# Declare member variables here. Examples:
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# var a: int = 2
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# var b: String = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta: float) -> void:
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# pass
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func _on_SwordAttack_animation_started(anim_name: String) -> void:
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$Sword.visible = true
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return
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func _on_SwordAttack_animation_finished(anim_name: String) -> void:
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$Sword.visible = false
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return
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