initial implementation of sword attack
This commit is contained in:
76
Player/Sword.tscn
Normal file
76
Player/Sword.tscn
Normal file
@@ -0,0 +1,76 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://Sprites/Items/Sword.png" type="Texture" id=1]
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[ext_resource path="res://Player/Sword.gd" type="Script" id=2]
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[sub_resource type="Animation" id=4]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sword:rotation_degrees")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 45.0 ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sword:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 8, -7 ) ]
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}
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[sub_resource type="Animation" id=5]
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resource_name = "swing"
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length = 0.3
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sword:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.3 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( 0, 0 ), Vector2( 2, 7 ), Vector2( 2, 7 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sword:rotation_degrees")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.1, 0.3 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ 45.0, 180.0, 180.0 ]
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}
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[node name="SwordAnimation" type="Node2D"]
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script = ExtResource( 2 )
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[node name="Sword" type="Sprite" parent="."]
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visible = false
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position = Vector2( 8, -7 )
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rotation = 0.785398
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scale = Vector2( 0.5, 0.5 )
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texture = ExtResource( 1 )
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[node name="SwordAttack" type="AnimationPlayer" parent="."]
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anims/RESET = SubResource( 4 )
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anims/swing = SubResource( 5 )
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[connection signal="animation_finished" from="SwordAttack" to="." method="_on_SwordAttack_animation_finished"]
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[connection signal="animation_started" from="SwordAttack" to="." method="_on_SwordAttack_animation_started"]
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