Chest + Door Functionality

This commit is contained in:
tiffanyfrias10
2021-12-06 16:08:29 -06:00
parent 51365d9f74
commit f774ea1741
19 changed files with 391 additions and 30 deletions

View File

@@ -1,8 +1,8 @@
extends Node2D
onready var coin = preload("res://Levels/Interactives/Coin.tscn")
onready var coin_container = get_node("/coin_container")
onready var coin_container = get_node("coin_container")
onready var score_label = get_node('Level 3 HUD/Label')
#have event for timer to run out
@@ -12,7 +12,7 @@ var score = 0
func _ready() -> void:
$YSort/Player.load_hud($HUD)
screensize = get_viewport_rect().size
spawn_coins(5)
spawn_coins(8)
return
@@ -27,3 +27,26 @@ func spawn_coins(num):
func _on_coin_grabbed():
score+=1
print(score)
score_label.set_text(str(score) + "/5")
func _timer_out():
get_tree().change_scene('res://Levels/Hub World.tscn')
func _on_TreasureChest_ice_key_collected() -> void:
$YSort/Door/doorClosed.visible = false
$YSort/Door/doorOpened.visible = true
$YSort/DoorCollision.layers = 5
func _on_DoorDetector_body_entered(body: Node) -> void:
if body.get_parent().name == 'Player':
print('WIN WIN WIN')
get_tree().change_scene('res://Levels/Hub World.tscn')
func _on_DoorDetector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
print('WIN WIN WIN')
get_tree().change_scene('res://Levels/Hub World.tscn') # Replace with function body.