Fixing Ghost Enemy

This commit is contained in:
Jasmine Hyder
2021-12-04 19:52:58 -06:00
parent 5a3ae103f5
commit fae11f8d95
8 changed files with 274 additions and 36 deletions

View File

@@ -1,16 +1,26 @@
extends KinematicBody2D
extends Node2D
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
onready var animation_player: AnimationPlayer = get_node("AnimationPlayer")
onready var animated_sprite = $AnimatedSprite
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
animation_player.play("appear")
self.visible = false
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass
func _process(delta: float) -> void:
pass
#animated_sprite.play("idle")
func _on_Area2D_body_entered(body):
self.visible = true
animated_sprite.play("appear")
func _on_AnimatedSprite_animation_finished():
animated_sprite.play("idle")

View File

@@ -1,38 +1,147 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=32 format=2]
[ext_resource path="res://Sprites/Assets/ghost-appears.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Assets/ghost-idle.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Assets/ghost-shriek.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Assets/ghost-vanish.png" type="Texture" id=4]
[ext_resource path="res://Enemies/Ghost_Enemy.gd" type="Script" id=5]
[sub_resource type="Animation" id=1]
resource_name = "appear"
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( ),
"transitions": PoolRealArray( ),
"update": 1,
"values": [ ]
}
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 2 )
region = Rect2( 0, 0, 64, 80 )
[sub_resource type="Animation" id=3]
resource_name = "idle"
length = 4.0
step = 0.6
[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 2 )
region = Rect2( 64, 0, 64, 80 )
[sub_resource type="CircleShape2D" id=28]
radius = 28.3009
[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 2 )
region = Rect2( 128, 0, 64, 80 )
[node name="KinematicBody2D" type="KinematicBody2D"]
[sub_resource type="AtlasTexture" id=6]
atlas = ExtResource( 2 )
region = Rect2( 192, 0, 64, 80 )
[sub_resource type="AtlasTexture" id=7]
atlas = ExtResource( 2 )
region = Rect2( 256, 0, 64, 80 )
[sub_resource type="AtlasTexture" id=8]
atlas = ExtResource( 2 )
region = Rect2( 320, 0, 64, 80 )
[sub_resource type="AtlasTexture" id=9]
atlas = ExtResource( 2 )
region = Rect2( 384, 0, 64, 80 )
[sub_resource type="AtlasTexture" id=10]
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 64, 48 )
[sub_resource type="AtlasTexture" id=11]
atlas = ExtResource( 1 )
region = Rect2( 64, 0, 64, 48 )
[sub_resource type="AtlasTexture" id=12]
atlas = ExtResource( 1 )
region = Rect2( 128, 0, 64, 48 )
[sub_resource type="AtlasTexture" id=13]
atlas = ExtResource( 1 )
region = Rect2( 192, 0, 64, 48 )
[sub_resource type="AtlasTexture" id=14]
atlas = ExtResource( 1 )
region = Rect2( 256, 0, 64, 48 )
[sub_resource type="AtlasTexture" id=15]
atlas = ExtResource( 1 )
region = Rect2( 320, 0, 64, 48 )
[sub_resource type="AtlasTexture" id=16]
atlas = ExtResource( 3 )
region = Rect2( 0, 0, 64, 80 )
[sub_resource type="AtlasTexture" id=17]
atlas = ExtResource( 3 )
region = Rect2( 64, 0, 64, 80 )
[sub_resource type="AtlasTexture" id=18]
atlas = ExtResource( 3 )
region = Rect2( 128, 0, 64, 80 )
[sub_resource type="AtlasTexture" id=19]
atlas = ExtResource( 3 )
region = Rect2( 192, 0, 64, 80 )
[sub_resource type="AtlasTexture" id=20]
atlas = ExtResource( 4 )
region = Rect2( 0, 0, 64, 64 )
[sub_resource type="AtlasTexture" id=21]
atlas = ExtResource( 4 )
region = Rect2( 64, 0, 64, 64 )
[sub_resource type="AtlasTexture" id=22]
atlas = ExtResource( 4 )
region = Rect2( 128, 0, 64, 64 )
[sub_resource type="AtlasTexture" id=23]
atlas = ExtResource( 4 )
region = Rect2( 192, 0, 64, 64 )
[sub_resource type="AtlasTexture" id=24]
atlas = ExtResource( 4 )
region = Rect2( 256, 0, 64, 64 )
[sub_resource type="AtlasTexture" id=25]
atlas = ExtResource( 4 )
region = Rect2( 320, 0, 64, 64 )
[sub_resource type="AtlasTexture" id=26]
atlas = ExtResource( 4 )
region = Rect2( 384, 0, 64, 64 )
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ) ],
"loop": true,
"name": "idle",
"speed": 5.0
}, {
"frames": [ SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ), SubResource( 15 ) ],
"loop": true,
"name": "appear",
"speed": 5.0
}, {
"frames": [ SubResource( 16 ), SubResource( 17 ), SubResource( 18 ), SubResource( 19 ) ],
"loop": true,
"name": "shriek",
"speed": 5.0
}, {
"frames": [ SubResource( 20 ), SubResource( 21 ), SubResource( 22 ), SubResource( 23 ), SubResource( 24 ), SubResource( 25 ), SubResource( 26 ) ],
"loop": true,
"name": "vanish",
"speed": 5.0
} ]
[sub_resource type="CircleShape2D" id=27]
radius = 37.8109
[node name="Node2D" type="Node2D"]
script = ExtResource( 5 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/appear = SubResource( 1 )
anims/idle = SubResource( 3 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 1 )
animation = "appear"
[node name="Sprite" type="Sprite" parent="."]
[node name="Area2D" type="Area2D" parent="."]
position = Vector2( 0.209557, 1.52058 )
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 28 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 0.187286, 0 )
shape = SubResource( 27 )
[connection signal="animation_finished" from="AnimatedSprite" to="." method="_on_AnimatedSprite_animation_finished"]
[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]