Files
Embodiment/Levels/Camera2D.gd

27 lines
630 B
GDScript3

extends Camera2D
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass
func _on_Area2D_body_entered(body: Node) -> void:
self.limit_bottom = -223
self.limit_top = -737
var player = get_parent()
player.position = Vector2(-216,256)
#$YSort/Player/Camera2D.limit_bottom = -223
#$YSort/Player/Camera2D.limit_top = -737