Files
Embodiment/Levels/Traps/Spawn Trap.gd

19 lines
609 B
GDScript

extends Area2D
export var enemy_path: String = 'res://Enemies/ENEMY.tscn'
export var relative_x_tiles: int
export var relative_y_tiles: int
func _on_spawn_trap_area_entered(_area: Area2D) -> void:
set_deferred('monitoring', false)
$Tile.set_deferred('disabled', true)
var enemy: KinematicBody2D = load(enemy_path).instance()
enemy.position.x = position.x + (relative_x_tiles * 16 + 8)
enemy.position.y = position.y + (relative_y_tiles * 16 + 8)
var enemies: YSort = get_tree().get_current_scene().get_node('YSort/Enemies')
enemies.call_deferred('add_child', enemy)
return