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Embodiment/Levels/Interactables/Silver Barrier 2.tscn

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://Sprites/Levels/Interactables/Silver_Barrier_Open.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Levels/Interactables/Silver_Barrier_Closed.png" type="Texture" id=2]
[ext_resource path="res://Levels/Interactables/Silver Barrier.gd" type="Script" id=3]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 1 ) ],
"loop": true,
"name": "open",
"speed": 5.0
}, {
"frames": [ ExtResource( 2 ) ],
"loop": true,
"name": "closed",
"speed": 5.0
} ]
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 6, 8 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 12, 10 )
[node name="Silver Barrier" type="StaticBody2D"]
collision_mask = 0
script = ExtResource( 3 )
[node name="Sprite" type="AnimatedSprite" parent="."]
light_mask = 8
frames = SubResource( 1 )
animation = "closed"
[node name="Collision" type="CollisionShape2D" parent="."]
light_mask = 0
shape = SubResource( 2 )
[node name="Unlock" type="Area2D" parent="."]
light_mask = 0
input_pickable = false
monitorable = false
collision_layer = 0
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Unlock"]
visible = false
light_mask = 0
shape = SubResource( 3 )
[connection signal="body_entered" from="Unlock" to="." method="_on_unlock_body_entered"]