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Embodiment/Levels/Objects/deadTree.tscn
2021-11-29 13:53:26 -06:00

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Sprites/Assets/Dead_Tree.png" type="Texture" id=1]
[sub_resource type="CapsuleShape2D" id=1]
radius = 3.0
height = 4.0
[node name="Dead Tree" type="Node2D"]
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, -1.93028 )
scale = Vector2( 1, 1.48257 )
texture = ExtResource( 1 )
offset = Vector2( -1, -5 )
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource( 1 )