Merged with main and fixed merge conflicts

This commit is contained in:
VoidTwo
2021-11-29 13:53:26 -06:00
161 changed files with 2347 additions and 778 deletions

4
.gitattributes vendored
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@@ -8,5 +8,7 @@
*.tres text
*.jpg binary
*.mp3 binary
*.png binary
*.ttf binary
*.ttf binary
*.wav binary

27
Enemies/Glowing Ghost.gd Normal file
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extends KinematicBody2D
const SPEED: int = 50
var player: KinematicBody2D = null
var velocity: Vector2 = Vector2.ZERO
func _physics_process(_delta: float) -> void:
velocity = Vector2.ZERO
if player:
velocity = position.direction_to(player.position).normalized() * SPEED
velocity = move_and_slide(velocity)
return
func _on_player_detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
return
func _on_player_detector_area_exited(_area: Area2D):
player = null
return

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@@ -0,0 +1,57 @@
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Enemies/Glowing_Ghost.png" type="Texture" id=3]
[ext_resource path="res://Enemies/Glowing Ghost.gd" type="Script" id=4]
[sub_resource type="CapsuleShape2D" id=1]
radius = 3.0
height = 2.0
[sub_resource type="CircleShape2D" id=2]
radius = 50.0
[node name="Glowing Ghost" type="KinematicBody2D" groups=["enemies"]]
collision_layer = 2
script = ExtResource( 4 )
[node name="Sprite" type="Sprite" parent="."]
light_mask = 4
position = Vector2( 0, -3 )
texture = ExtResource( 3 )
[node name="Hitbox" type="CollisionShape2D" parent="."]
visible = false
position = Vector2( 0, -3 )
shape = SubResource( 1 )
[node name="Player Detector" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
visible = false
shape = SubResource( 2 )
[node name="Light2D" type="Light2D" parent="."]
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 2 )
color = Color( 0.984314, 0.94902, 0.211765, 0.392157 )
energy = 2.0
range_item_cull_mask = 11
[node name="Light2DEyes" type="Light2D" parent="."]
scale = Vector2( 0.1, 0.1 )
texture = ExtResource( 2 )
offset = Vector2( 5, -40 )
range_item_cull_mask = 4
[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
show_behind_parent = true
occluder = ExtResource( 1 )
[connection signal="area_entered" from="Player Detector" to="." method="_on_player_detector_area_entered"]
[connection signal="area_exited" from="Player Detector" to="." method="_on_player_detector_area_exited"]

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@@ -1,6 +1,6 @@
[gd_scene load_steps=58 format=2]
[ext_resource path="res://NightBorne.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Assets/NightBorne.png" type="Texture" id=1]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )

BIN
Fonts/AtariClassic.ttf Normal file

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BIN
Fonts/TheLittleBonjour.ttf Normal file

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@@ -1,25 +1,30 @@
[gd_scene load_steps=10 format=2]
[gd_scene load_steps=12 format=2]
[ext_resource path="res://HUD.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Health_Bar_Under.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Health_Bar_Progress.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Health_Bar_Over.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Staff.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Sword.png" type="Texture" id=6]
[ext_resource path="res://HUD_Weapon_Slot.png" type="Texture" id=7]
[ext_resource path="res://Sprites/Bow.png" type="Texture" id=8]
[ext_resource path="res://Sprites/Javelin.png" type="Texture" id=9]
[ext_resource path="res://GUI/HUD.gd" type="Script" id=1]
[ext_resource path="res://Sprites/HUD/Health_Bar_Under.png" type="Texture" id=2]
[ext_resource path="res://Sprites/HUD/Health_Bar_Progress.png" type="Texture" id=3]
[ext_resource path="res://Sprites/HUD/Health_Bar_Over.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Items/Staff.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Items/Sword.png" type="Texture" id=6]
[ext_resource path="res://Sprites/HUD/HUD_Weapon_Slot.png" type="Texture" id=7]
[ext_resource path="res://Sprites/Items/Bow.png" type="Texture" id=8]
[ext_resource path="res://Sprites/Items/Javelin.png" type="Texture" id=9]
[ext_resource path="res://Fonts/TheLittleBonjour.ttf" type="DynamicFontData" id=10]
[sub_resource type="DynamicFont" id=1]
size = 40
font_data = ExtResource( 10 )
[node name="HUD" type="CanvasLayer"]
script = ExtResource( 1 )
[node name="Health Bar" type="TextureProgress" parent="."]
margin_left = 1.0
margin_top = 1.0
margin_right = 104.0
margin_right = 105.0
margin_bottom = 19.0
rect_min_size = Vector2( 104, 18 )
rect_scale = Vector2( 0.75, 0.75 )
value = 50.0
texture_under = ExtResource( 2 )
texture_over = ExtResource( 4 )
texture_progress = ExtResource( 3 )
@@ -29,8 +34,13 @@ __meta__ = {
}
[node name="Currency" type="Label" parent="."]
margin_left = 220.0
margin_right = 320.0
margin_left = 218.0
margin_top = 2.0
margin_right = 618.0
margin_bottom = 52.0
rect_min_size = Vector2( 400, 50 )
rect_scale = Vector2( 0.25, 0.25 )
custom_fonts/font = SubResource( 1 )
align = 2
valign = 1
__meta__ = {

41
GUI/Inventory Menu.tscn Normal file
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[gd_scene format=2]
[node name="Inventory Menu" type="Node"]
[node name="CenterContainer" type="CenterContainer" parent="."]
rect_min_size = Vector2( 320, 180 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
margin_left = 53.0
margin_top = 78.0
margin_right = 266.0
margin_bottom = 102.0
[node name="HBoxContainer" type="HBoxContainer" parent="CenterContainer/VBoxContainer"]
margin_right = 213.0
margin_bottom = 20.0
[node name="Button" type="Button" parent="CenterContainer/VBoxContainer/HBoxContainer"]
margin_right = 71.0
margin_bottom = 20.0
text = "Weapons"
[node name="Button2" type="Button" parent="CenterContainer/VBoxContainer/HBoxContainer"]
margin_left = 75.0
margin_right = 164.0
margin_bottom = 20.0
text = "Accessories"
[node name="Button3" type="Button" parent="CenterContainer/VBoxContainer/HBoxContainer"]
margin_left = 168.0
margin_right = 213.0
margin_bottom = 20.0
text = "Skills"
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer/VBoxContainer"]
margin_top = 24.0
margin_right = 213.0
margin_bottom = 24.0

33
GUI/Level Select Menu.gd Normal file
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extends Node
signal complete(option)
func _on_hub_world_button_pressed() -> void:
emit_signal('complete', 'H')
return
func _on_level_1_button_pressed() -> void:
emit_signal('complete', '1')
return
func _on_level_2_button_pressed() -> void:
emit_signal('complete', '2')
return
func _on_level_3_button_pressed() -> void:
emit_signal('complete', '3')
return
func _on_level_4_button_pressed() -> void:
emit_signal('complete', '4')
return
func _on_level_5_button_pressed() -> void:
emit_signal('complete', '5')
return

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@@ -0,0 +1,74 @@
[gd_scene load_steps=8 format=2]
[ext_resource path="res://Sprites/Menus/Level Select/Level_3_Button_Normal.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Menus/Level Select/Level_1_Button_Normal.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Menus/Level Select/Level_4_Button_Normal.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Menus/Level Select/Level_2_Button_Normal.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Menus/Level Select/Level_5_Button_Normal.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Menus/Level Select/Hub_World_Button_Normal.png" type="Texture" id=6]
[ext_resource path="res://GUI/Level Select Menu.gd" type="Script" id=7]
[node name="Level Select Menu" type="Node"]
script = ExtResource( 7 )
[node name="MarginContainer" type="MarginContainer" parent="."]
margin_left = 10.0
margin_top = 10.0
margin_right = 310.0
margin_bottom = 170.0
rect_min_size = Vector2( 300, 160 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="CenterContainer" type="CenterContainer" parent="MarginContainer"]
margin_right = 300.0
margin_bottom = 160.0
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/CenterContainer"]
margin_left = 20.0
margin_top = 60.0
margin_right = 280.0
margin_bottom = 100.0
[node name="Hub World" type="TextureButton" parent="MarginContainer/CenterContainer/HBoxContainer"]
margin_right = 40.0
margin_bottom = 40.0
texture_normal = ExtResource( 6 )
[node name="Level 1" type="TextureButton" parent="MarginContainer/CenterContainer/HBoxContainer"]
margin_left = 44.0
margin_right = 84.0
margin_bottom = 40.0
texture_normal = ExtResource( 2 )
[node name="Level 2" type="TextureButton" parent="MarginContainer/CenterContainer/HBoxContainer"]
margin_left = 88.0
margin_right = 128.0
margin_bottom = 40.0
texture_normal = ExtResource( 4 )
[node name="Level 3" type="TextureButton" parent="MarginContainer/CenterContainer/HBoxContainer"]
margin_left = 132.0
margin_right = 172.0
margin_bottom = 40.0
texture_normal = ExtResource( 1 )
[node name="Level 4" type="TextureButton" parent="MarginContainer/CenterContainer/HBoxContainer"]
margin_left = 176.0
margin_right = 216.0
margin_bottom = 40.0
texture_normal = ExtResource( 3 )
[node name="Level 5" type="TextureButton" parent="MarginContainer/CenterContainer/HBoxContainer"]
margin_left = 220.0
margin_right = 260.0
margin_bottom = 40.0
texture_normal = ExtResource( 5 )
[connection signal="pressed" from="MarginContainer/CenterContainer/HBoxContainer/Hub World" to="." method="_on_hub_world_button_pressed"]
[connection signal="pressed" from="MarginContainer/CenterContainer/HBoxContainer/Level 1" to="." method="_on_level_1_button_pressed"]
[connection signal="pressed" from="MarginContainer/CenterContainer/HBoxContainer/Level 2" to="." method="_on_level_2_button_pressed"]
[connection signal="pressed" from="MarginContainer/CenterContainer/HBoxContainer/Level 3" to="." method="_on_level_3_button_pressed"]
[connection signal="pressed" from="MarginContainer/CenterContainer/HBoxContainer/Level 4" to="." method="_on_level_4_button_pressed"]
[connection signal="pressed" from="MarginContainer/CenterContainer/HBoxContainer/Level 5" to="." method="_on_level_5_button_pressed"]

39
GUI/Main Menu.gd Normal file
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extends CanvasLayer
signal complete(option)
func _on_new_game_button_pressed() -> void:
emit_signal('complete', 'new game')
return
func _on_quit_button_pressed() -> void:
get_tree().quit()
return
func _on_continue_button_mouse_entered() -> void:
if not $'Menu/Menu Elements/Menu Options/Continue/Continue Button'.disabled:
$'Menu Button Hover'.play(0.0)
return
func _on_new_game_button_mouse_entered() -> void:
$'Menu Button Hover'.play(0.0)
return
func _on_settings_button_mouse_entered() -> void:
$'Menu Button Hover'.play(0.0)
return
func _on_credits_button_mouse_entered() -> void:
$'Menu Button Hover'.play(0.0)
return
func _on_quit_button_mouse_entered() -> void:
$'Menu Button Hover'.play(0.0)
return

143
GUI/Main Menu.tscn Normal file
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[gd_scene load_steps=18 format=2]
[ext_resource path="res://Sprites/Menus/Menu Buttons/Settings_Button_Normal.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Menus/Menu Buttons/Continue_Button_Hover.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Menus/Menu Buttons/Credits_Button_Normal.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Menus/Menu Buttons/Continue_Button_Normal.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Menus/Menu Buttons/New_Game_Button_Normal.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Menus/Menu Buttons/Continue_Button_Disabled.png" type="Texture" id=6]
[ext_resource path="res://Sprites/Menus/Menu Buttons/New_Game_Button_Hover.png" type="Texture" id=7]
[ext_resource path="res://Sprites/Menus/Menu Buttons/Quit_Button_Normal.png" type="Texture" id=8]
[ext_resource path="res://Sprites/Menus/Menu Buttons/Credits_Button_Hover.png" type="Texture" id=9]
[ext_resource path="res://Sprites/Menus/Menu Buttons/Settings_Button_Hover.png" type="Texture" id=10]
[ext_resource path="res://Sprites/Menus/Menu Buttons/Quit_Button_Hover.png" type="Texture" id=11]
[ext_resource path="res://Sprites/Menus/Main Menu/Main_Menu_Background.png" type="Texture" id=12]
[ext_resource path="res://Resources/Ash.tres" type="DynamicFontData" id=13]
[ext_resource path="res://GUI/Main Menu.gd" type="Script" id=14]
[ext_resource path="res://Music/Main_Menu.mp3" type="AudioStream" id=15]
[ext_resource path="res://Sounds/Menu_Button_Hover.wav" type="AudioStream" id=16]
[sub_resource type="DynamicFont" id=1]
size = 20
use_mipmaps = true
extra_spacing_bottom = 15
font_data = ExtResource( 13 )
[node name="Main Menu" type="CanvasLayer"]
script = ExtResource( 14 )
[node name="Background" type="TextureRect" parent="."]
texture = ExtResource( 12 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Menu" type="CenterContainer" parent="."]
margin_left = 10.0
margin_top = 10.0
margin_right = 310.0
margin_bottom = 170.0
rect_min_size = Vector2( 300, 160 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Menu Elements" type="VBoxContainer" parent="Menu"]
margin_left = 42.0
margin_top = 11.0
margin_right = 257.0
margin_bottom = 149.0
alignment = 2
[node name="Title" type="Label" parent="Menu/Menu Elements"]
margin_right = 215.0
margin_bottom = 40.0
rect_min_size = Vector2( 0, 40 )
custom_fonts/font = SubResource( 1 )
text = "Embodiment"
align = 1
valign = 1
[node name="Menu Options" type="VBoxContainer" parent="Menu/Menu Elements"]
margin_top = 44.0
margin_right = 215.0
margin_bottom = 138.0
[node name="Continue" type="CenterContainer" parent="Menu/Menu Elements/Menu Options"]
margin_right = 215.0
margin_bottom = 15.0
[node name="Continue Button" type="TextureButton" parent="Menu/Menu Elements/Menu Options/Continue"]
margin_left = 73.0
margin_right = 141.0
margin_bottom = 15.0
disabled = true
texture_normal = ExtResource( 4 )
texture_hover = ExtResource( 2 )
texture_disabled = ExtResource( 6 )
[node name="New Game" type="CenterContainer" parent="Menu/Menu Elements/Menu Options"]
margin_top = 19.0
margin_right = 215.0
margin_bottom = 33.0
[node name="New Game Button" type="TextureButton" parent="Menu/Menu Elements/Menu Options/New Game"]
margin_left = 66.0
margin_right = 149.0
margin_bottom = 14.0
texture_normal = ExtResource( 5 )
texture_hover = ExtResource( 7 )
[node name="Settings" type="CenterContainer" parent="Menu/Menu Elements/Menu Options"]
margin_top = 37.0
margin_right = 215.0
margin_bottom = 56.0
[node name="Settings Button" type="TextureButton" parent="Menu/Menu Elements/Menu Options/Settings"]
margin_left = 77.0
margin_right = 138.0
margin_bottom = 19.0
texture_normal = ExtResource( 1 )
texture_hover = ExtResource( 10 )
[node name="Credits" type="CenterContainer" parent="Menu/Menu Elements/Menu Options"]
margin_top = 60.0
margin_right = 215.0
margin_bottom = 75.0
[node name="Credits Button" type="TextureButton" parent="Menu/Menu Elements/Menu Options/Credits"]
margin_left = 82.0
margin_right = 133.0
margin_bottom = 15.0
texture_normal = ExtResource( 3 )
texture_hover = ExtResource( 9 )
[node name="Quit" type="CenterContainer" parent="Menu/Menu Elements/Menu Options"]
margin_top = 79.0
margin_right = 215.0
margin_bottom = 94.0
[node name="Quit Button" type="TextureButton" parent="Menu/Menu Elements/Menu Options/Quit"]
margin_left = 90.0
margin_right = 124.0
margin_bottom = 15.0
texture_normal = ExtResource( 8 )
texture_hover = ExtResource( 11 )
[node name="BGM" type="AudioStreamPlayer" parent="."]
pause_mode = 2
stream = ExtResource( 15 )
volume_db = -15.0
autoplay = true
[node name="Menu Button Hover" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 16 )
volume_db = -16.0
[connection signal="mouse_entered" from="Menu/Menu Elements/Menu Options/Continue/Continue Button" to="." method="_on_continue_button_mouse_entered"]
[connection signal="mouse_entered" from="Menu/Menu Elements/Menu Options/New Game/New Game Button" to="." method="_on_new_game_button_mouse_entered"]
[connection signal="pressed" from="Menu/Menu Elements/Menu Options/New Game/New Game Button" to="." method="_on_new_game_button_pressed"]
[connection signal="mouse_entered" from="Menu/Menu Elements/Menu Options/Settings/Settings Button" to="." method="_on_settings_button_mouse_entered"]
[connection signal="mouse_entered" from="Menu/Menu Elements/Menu Options/Credits/Credits Button" to="." method="_on_credits_button_mouse_entered"]
[connection signal="mouse_entered" from="Menu/Menu Elements/Menu Options/Quit/Quit Button" to="." method="_on_quit_button_mouse_entered"]
[connection signal="pressed" from="Menu/Menu Elements/Menu Options/Quit/Quit Button" to="." method="_on_quit_button_pressed"]

39
GUI/Pause Screen.gd Normal file
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extends CanvasLayer
func _on_resume_button_pressed() -> void:
resume()
return
func _on_quit_button_pressed() -> void:
get_tree().quit()
return
func _on_resume_button_mouse_entered() -> void:
$'Menu Button Hover'.play(0.0)
return
func _on_quit_button_mouse_entered() -> void:
$'Menu Button Hover'.play(0.0)
return
func _input(event: InputEvent) -> void:
if event.is_action_pressed('ui_cancel'):
if get_tree().paused:
resume()
else:
get_tree().paused = true
$Background.visible = true
$Menu.visible = true
return
func resume() -> void:
$Background.visible = false
$Menu.visible = false
get_tree().paused = false
return

71
GUI/Pause Screen.tscn Normal file
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[gd_scene load_steps=8 format=2]
[ext_resource path="res://Sprites/Assets/Black_Background.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Menus/Menu Buttons/Quit_Button_Normal.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Menus/Menu Buttons/Resume_Button_Normal.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Menus/Menu Buttons/Resume_Button_Hover.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Menus/Menu Buttons/Quit_Button_Hover.png" type="Texture" id=5]
[ext_resource path="res://GUI/Pause Screen.gd" type="Script" id=6]
[ext_resource path="res://Sounds/Menu_Button_Hover.wav" type="AudioStream" id=7]
[node name="Pause Screen" type="CanvasLayer"]
pause_mode = 2
script = ExtResource( 6 )
[node name="Background" type="TextureRect" parent="."]
visible = false
self_modulate = Color( 1, 1, 1, 0.313726 )
light_mask = 0
rect_min_size = Vector2( 320, 180 )
texture = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Menu" type="CenterContainer" parent="."]
visible = false
margin_left = 80.0
margin_top = 10.0
margin_right = 240.0
margin_bottom = 170.0
rect_min_size = Vector2( 160, 160 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Menu Options" type="VBoxContainer" parent="Menu"]
margin_left = 49.0
margin_top = 63.0
margin_right = 111.0
margin_bottom = 97.0
[node name="Resume" type="CenterContainer" parent="Menu/Menu Options"]
margin_right = 62.0
margin_bottom = 15.0
[node name="Resume Button" type="TextureButton" parent="Menu/Menu Options/Resume"]
margin_right = 62.0
margin_bottom = 15.0
texture_normal = ExtResource( 3 )
texture_hover = ExtResource( 4 )
[node name="Quit" type="CenterContainer" parent="Menu/Menu Options"]
margin_top = 19.0
margin_right = 62.0
margin_bottom = 34.0
[node name="Quit Button" type="TextureButton" parent="Menu/Menu Options/Quit"]
margin_left = 14.0
margin_right = 48.0
margin_bottom = 15.0
texture_normal = ExtResource( 2 )
texture_hover = ExtResource( 5 )
[node name="Menu Button Hover" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 7 )
volume_db = -16.0
[connection signal="mouse_entered" from="Menu/Menu Options/Resume/Resume Button" to="." method="_on_resume_button_mouse_entered"]
[connection signal="pressed" from="Menu/Menu Options/Resume/Resume Button" to="." method="_on_resume_button_pressed"]
[connection signal="mouse_entered" from="Menu/Menu Options/Quit/Quit Button" to="." method="_on_quit_button_mouse_entered"]
[connection signal="pressed" from="Menu/Menu Options/Quit/Quit Button" to="." method="_on_quit_button_pressed"]

18
GUI/Splash Screen.tscn Normal file
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[gd_scene load_steps=4 format=2]
[ext_resource path="res://Sprites/Assets/Splash_Screen.png" type="Texture" id=1]
[ext_resource path="res://GUI/Splash Screen.gd" type="Script" id=2]
[ext_resource path="res://Music/Splash_Screen.wav" type="AudioStream" id=3]
[node name="Splash Screen" type="Sprite"]
self_modulate = Color( 1, 1, 1, 0 )
texture = ExtResource( 1 )
centered = false
script = ExtResource( 2 )
[node name="Tween" type="Tween" parent="."]
[node name="BGM" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 3 )
volume_db = -15.0
autoplay = true

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@@ -1,34 +0,0 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/HUD_Weapon_Slot.png-55420041f7240ad325b59133cce1c101.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://HUD_Weapon_Slot.png"
dest_files=[ "res://.import/HUD_Weapon_Slot.png-55420041f7240ad325b59133cce1c101.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

6
Levels/Hub World.gd Normal file
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extends Node2D
func _ready() -> void:
$YSort/Player.load_hud($HUD)
return

18
Levels/Hub World.tscn Normal file
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@@ -0,0 +1,18 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://Levels/Hub World.gd" type="Script" id=2]
[ext_resource path="res://GUI/HUD.tscn" type="PackedScene" id=3]
[ext_resource path="res://GUI/Pause Screen.tscn" type="PackedScene" id=4]
[node name="Hub World" type="Node2D"]
script = ExtResource( 2 )
[node name="YSort" type="YSort" parent="."]
[node name="Player" parent="YSort" instance=ExtResource( 1 )]
position = Vector2( 160, 90 )
[node name="HUD" parent="." instance=ExtResource( 3 )]
[node name="Pause Screen" parent="." instance=ExtResource( 4 )]

View File

@@ -1,12 +1,13 @@
[gd_scene load_steps=13 format=2]
[gd_scene load_steps=14 format=2]
[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://World.gd" type="Script" id=2]
[ext_resource path="res://Grass.png" type="Texture" id=3]
[ext_resource path="res://Plants and Trees.png" type="Texture" id=4]
[ext_resource path="res://HUD.tscn" type="PackedScene" id=8]
[ext_resource path="res://forestHouse.tscn" type="PackedScene" id=9]
[ext_resource path="res://Door.png" type="Texture" id=10]
[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://Levels/Level 2.gd" type="Script" id=2]
[ext_resource path="res://Sprites/Assets/Grass.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Assets/Plants and Trees.png" type="Texture" id=4]
[ext_resource path="res://GUI/Pause Screen.tscn" type="PackedScene" id=5]
[ext_resource path="res://GUI/HUD.tscn" type="PackedScene" id=8]
[ext_resource path="res://Levels/Objects/forestHouse.tscn" type="PackedScene" id=9]
[ext_resource path="res://Sprites/Assets/Door.png" type="Texture" id=10]
[sub_resource type="TileSet" id=1]
0/name = "Grass.png 0"
@@ -62,7 +63,6 @@
points = PoolVector2Array( 33.0868, 45.5302, 15.4222, 45.5302, 15.4222, 39.0812, 33.0868, 39.0812 )
[sub_resource type="StreamTexture" id=4]
load_path = "res://.import/TX Props.png-13e6c897158bfb309f9a4931decaac3d.stex"
[sub_resource type="TileSet" id=5]
1/name = "Plants and Trees.png 1"
@@ -143,13 +143,10 @@ script = ExtResource( 2 )
[node name="Player" parent="YSort" instance=ExtResource( 1 )]
z_index = 2
collision_mask = 2
[node name="Camera2D" type="Camera2D" parent="YSort/Player"]
current = true
[node name="HUD" parent="." instance=ExtResource( 8 )]
[node name="Ground" type="TileMap" parent="."]
tile_set = SubResource( 1 )
cell_size = Vector2( 16, 16 )
@@ -195,3 +192,7 @@ texture = ExtResource( 10 )
[node name="Collectible" type="Node2D" parent="."]
[node name="Journal Scrap" type="Sprite" parent="Collectible"]
[node name="HUD" parent="." instance=ExtResource( 8 )]
[node name="Pause Screen" parent="." instance=ExtResource( 5 )]

6
Levels/Level 5.gd Normal file
View File

@@ -0,0 +1,6 @@
extends Node2D
func _ready() -> void:
$YSort/Player.load_hud($HUD)
return

71
Levels/Level 5.tscn Normal file

File diff suppressed because one or more lines are too long

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://forestTreeBig.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Assets/forestTreeBig.png" type="Texture" id=1]
[sub_resource type="CapsuleShape2D" id=1]
radius = 6.0

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Dead_Tree.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Assets/Dead_Tree.png" type="Texture" id=1]
[sub_resource type="CapsuleShape2D" id=1]
radius = 3.0

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://forestHouse.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Assets/forestHouse.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 13, 10 )

View File

@@ -0,0 +1,18 @@
extends Area2D
export var enemy_path: String = 'res://Enemies/ENEMY.tscn'
export var relative_x_tiles: int
export var relative_y_tiles: int
func _on_spawn_trap_area_entered(_area: Area2D) -> void:
set_deferred('monitoring', false)
$Tile.set_deferred('disabled', true)
var enemy: KinematicBody2D = load(enemy_path).instance()
enemy.position.x = position.x + (relative_x_tiles * 16 + 8)
enemy.position.y = position.y + (relative_y_tiles * 16 + 8)
var enemies: YSort = get_tree().get_current_scene().get_node('YSort/Enemies')
enemies.call_deferred('add_child', enemy)
return

View File

@@ -0,0 +1,20 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Levels/Traps/Spawn Trap.gd" type="Script" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 8, 8 )
[node name="Spawn Trap" type="Area2D"]
light_mask = 0
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
script = ExtResource( 1 )
[node name="Tile" type="CollisionShape2D" parent="."]
position = Vector2( 8, 8 )
shape = SubResource( 1 )
[connection signal="area_entered" from="." to="." method="_on_spawn_trap_area_entered"]

View File

@@ -1,13 +0,0 @@
extends Node
signal complete(option)
func _on_new_game_button_pressed() -> void:
emit_signal('complete', 'new game')
return
func _on_quit_button_pressed() -> void:
emit_signal('complete', 'quit')
return

View File

@@ -1,124 +0,0 @@
[gd_scene load_steps=16 format=2]
[ext_resource path="res://Sprites/Settings_Button_Normal.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Continue_Button_Hover.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Credits_Button_Normal.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Continue_Button_Normal.png" type="Texture" id=4]
[ext_resource path="res://Sprites/New_Game_Button_Normal.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Continue_Button_Disabled.png" type="Texture" id=6]
[ext_resource path="res://Sprites/New_Game_Button_Hover.png" type="Texture" id=7]
[ext_resource path="res://Sprites/Quit_Button_Normal.png" type="Texture" id=8]
[ext_resource path="res://Sprites/Credits_Button_Hover.png" type="Texture" id=9]
[ext_resource path="res://Sprites/Settings_Button_Hover.png" type="Texture" id=10]
[ext_resource path="res://Sprites/Quit_Button_Hover.png" type="Texture" id=11]
[ext_resource path="res://Sprites/Main_Menu_Background.png" type="Texture" id=12]
[ext_resource path="res://Resources/Ash.tres" type="DynamicFontData" id=13]
[ext_resource path="res://Main Menu.gd" type="Script" id=14]
[sub_resource type="DynamicFont" id=1]
size = 20
use_mipmaps = true
extra_spacing_bottom = 15
font_data = ExtResource( 13 )
[node name="Main Menu" type="Node"]
script = ExtResource( 14 )
[node name="Background" type="Sprite" parent="."]
texture = ExtResource( 12 )
centered = false
[node name="Menu Items" type="MarginContainer" parent="."]
margin_left = 10.0
margin_top = 10.0
rect_min_size = Vector2( 300, 160 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="VBoxContainer" type="VBoxContainer" parent="Menu Items"]
margin_right = 300.0
margin_bottom = 160.0
alignment = 2
[node name="Title" type="Label" parent="Menu Items/VBoxContainer"]
margin_top = 23.0
margin_right = 300.0
margin_bottom = 62.0
custom_fonts/font = SubResource( 1 )
text = "Embodiment"
align = 1
valign = 1
[node name="CenterContainer" type="CenterContainer" parent="Menu Items/VBoxContainer"]
margin_top = 66.0
margin_right = 300.0
margin_bottom = 160.0
[node name="Menu Options" type="VBoxContainer" parent="Menu Items/VBoxContainer/CenterContainer"]
margin_left = 108.0
margin_right = 191.0
margin_bottom = 94.0
[node name="CenterContainer" type="CenterContainer" parent="Menu Items/VBoxContainer/CenterContainer/Menu Options"]
margin_right = 83.0
margin_bottom = 15.0
[node name="Continue Button" type="TextureButton" parent="Menu Items/VBoxContainer/CenterContainer/Menu Options/CenterContainer"]
margin_left = 7.0
margin_right = 75.0
margin_bottom = 15.0
disabled = true
texture_normal = ExtResource( 4 )
texture_hover = ExtResource( 2 )
texture_disabled = ExtResource( 6 )
[node name="CenterContainer2" type="CenterContainer" parent="Menu Items/VBoxContainer/CenterContainer/Menu Options"]
margin_top = 19.0
margin_right = 83.0
margin_bottom = 33.0
[node name="New Game Button" type="TextureButton" parent="Menu Items/VBoxContainer/CenterContainer/Menu Options/CenterContainer2"]
margin_right = 83.0
margin_bottom = 14.0
texture_normal = ExtResource( 5 )
texture_hover = ExtResource( 7 )
[node name="CenterContainer3" type="CenterContainer" parent="Menu Items/VBoxContainer/CenterContainer/Menu Options"]
margin_top = 37.0
margin_right = 83.0
margin_bottom = 56.0
[node name="Settings Button" type="TextureButton" parent="Menu Items/VBoxContainer/CenterContainer/Menu Options/CenterContainer3"]
margin_left = 11.0
margin_right = 72.0
margin_bottom = 19.0
texture_normal = ExtResource( 1 )
texture_hover = ExtResource( 10 )
[node name="CenterContainer4" type="CenterContainer" parent="Menu Items/VBoxContainer/CenterContainer/Menu Options"]
margin_top = 60.0
margin_right = 83.0
margin_bottom = 75.0
[node name="Credits Button" type="TextureButton" parent="Menu Items/VBoxContainer/CenterContainer/Menu Options/CenterContainer4"]
margin_left = 16.0
margin_right = 67.0
margin_bottom = 15.0
texture_normal = ExtResource( 3 )
texture_hover = ExtResource( 9 )
[node name="CenterContainer5" type="CenterContainer" parent="Menu Items/VBoxContainer/CenterContainer/Menu Options"]
margin_top = 79.0
margin_right = 83.0
margin_bottom = 94.0
[node name="Quit Button" type="TextureButton" parent="Menu Items/VBoxContainer/CenterContainer/Menu Options/CenterContainer5"]
margin_left = 24.0
margin_right = 58.0
margin_bottom = 15.0
texture_normal = ExtResource( 8 )
texture_hover = ExtResource( 11 )
[connection signal="pressed" from="Menu Items/VBoxContainer/CenterContainer/Menu Options/CenterContainer2/New Game Button" to="." method="_on_new_game_button_pressed"]
[connection signal="pressed" from="Menu Items/VBoxContainer/CenterContainer/Menu Options/CenterContainer5/Quit Button" to="." method="_on_quit_button_pressed"]

46
Main.gd
View File

@@ -2,6 +2,7 @@ extends Node
export var splash_screen_path: String
export var main_menu_path: String
export var level_select_menu_path: String
export var world_path: String
@@ -19,7 +20,8 @@ func _ready() -> void:
func play_splash_screen() -> Node:
var splash_screen: Node = load(splash_screen_path).instance()
if splash_screen.connect('complete', self, 'free_connected_node', [splash_screen, 'free_connected_node']) != OK:
if splash_screen.connect('complete', self, 'free_connected_node',
[splash_screen, 'free_connected_node']) != OK:
print('ERROR: Splash Screen "complete" signal already connected.')
add_child(splash_screen)
@@ -29,7 +31,7 @@ func play_splash_screen() -> Node:
func play_main_menu() -> Node:
var main_menu: Node = load(main_menu_path).instance()
if main_menu.connect('complete', self, 'main_menu_option') != OK:
print('ERROR: Main Menu "quit" signal already connected.')
print('ERROR: Main Menu "complete" signal already connected.')
add_child(main_menu)
return main_menu
@@ -37,9 +39,30 @@ func play_main_menu() -> Node:
func main_menu_option(option: String) -> void:
if option == 'new game':
new_game()
elif option == 'quit':
quit_game()
var level_select_menu: Node = play_level_select_menu()
yield(level_select_menu, 'complete')
free_connected_node(level_select_menu, 'level_select_menu_option')
level_select_menu = null
return
func play_level_select_menu() -> Node:
var level_select_menu: Node = load(level_select_menu_path).instance()
if level_select_menu.connect('complete', self, 'level_select_menu_option') != OK:
print('ERROR: Level Select Menu "complete" signal already connected.')
add_child(level_select_menu)
return level_select_menu
func level_select_menu_option(option: String) -> void:
var level: String = 'res://Levels/'
if option == 'H':
level += 'Hub World.tscn'
else:
level += 'Level ' + option + '.tscn'
new_game(level)
return
@@ -50,13 +73,8 @@ func free_connected_node(node: Node, connected_function: String) -> void:
return
func new_game() -> void:
#if get_tree().change_scene(world_path) != OK:
# print('ERROR: Main failed to change scene to World.')
get_tree().change_scene(world_path)
return
func quit_game() -> void:
get_tree().quit()
func new_game(level: String) -> void:
if get_tree().change_scene(level) != OK:
print('ERROR: Main failed to change scene to Level.')
queue_free()
return

View File

@@ -1,13 +1,14 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Main.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Black_Background.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Assets/Black_Background.png" type="Texture" id=3]
[node name="Main" type="Node"]
script = ExtResource( 1 )
splash_screen_path = "res://Splash Screen.tscn"
main_menu_path = "res://Main Menu.tscn"
world_path = "res://World.tscn"
splash_screen_path = "res://GUI/Splash Screen.tscn"
main_menu_path = "res://GUI/Main Menu.tscn"
level_select_menu_path = "res://GUI/Level Select Menu.tscn"
world_path = "res://Levels/Hub World.tscn"
[node name="Background" type="Sprite" parent="."]
texture = ExtResource( 3 )

BIN
Music/Level_5.mp3 Normal file

Binary file not shown.

15
Music/Level_5.mp3.import Normal file
View File

@@ -0,0 +1,15 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
path="res://.import/Level_5.mp3-ba4eb99298975340155b91bc624c9dea.mp3str"
[deps]
source_file="res://Music/Level_5.mp3"
dest_files=[ "res://.import/Level_5.mp3-ba4eb99298975340155b91bc624c9dea.mp3str" ]
[params]
loop=true
loop_offset=0

BIN
Music/Main_Menu.mp3 Normal file

Binary file not shown.

View File

@@ -0,0 +1,15 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
path="res://.import/Main_Menu.mp3-bcbeb06af5a268277e79865e6a90a5fe.mp3str"
[deps]
source_file="res://Music/Main_Menu.mp3"
dest_files=[ "res://.import/Main_Menu.mp3-bcbeb06af5a268277e79865e6a90a5fe.mp3str" ]
[params]
loop=true
loop_offset=0

BIN
Music/Splash_Screen.wav Normal file

Binary file not shown.

View File

@@ -0,0 +1,21 @@
[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/Splash_Screen.wav-f452f261479ac5a6b452ea599a9625cd.sample"
[deps]
source_file="res://Music/Splash_Screen.wav"
dest_files=[ "res://.import/Splash_Screen.wav-f452f261479ac5a6b452ea599a9625cd.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

View File

@@ -1,35 +0,0 @@
extends KinematicBody2D
const ACCELERATION = 1000
var hud: CanvasLayer = null
const HEALTH_SLICES: Array = [0, 20, 35, 50, 65, 80, 100]
var health_index: int = 6
const MAX_SPEED = 120
const FRICTION = 1000
var velocity: Vector2 = Vector2.ZERO
func _physics_process(delta) -> void:
var input_vector: Vector2 = Vector2.ZERO
input_vector.x = Input.get_action_strength('player_right') - Input.get_action_strength('player_left')
input_vector.y = Input.get_action_strength('player_down') - Input.get_action_strength('player_up')
input_vector = input_vector.normalized()
if input_vector != Vector2.ZERO:
$AnimationTree.set('parameters/Idle/blend_position', input_vector)
velocity = velocity.move_toward(input_vector * MAX_SPEED, ACCELERATION * delta)
else:
velocity = velocity.move_toward(Vector2.ZERO, FRICTION * delta)
velocity = move_and_slide(velocity)
return
func load_hud(node: CanvasLayer) -> void:
hud = node
#if hud.connect('add_currency', self, 'add_currency') != OK:
#print('ERROR: HUD "add_currency" signal already connected.')
hud.update_health(HEALTH_SLICES[health_index])
hud.update_currency($Inventory.get_currency())
return

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://Inventory.gd" type="Script" id=1]
[ext_resource path="res://Player/Inventory.gd" type="Script" id=1]
[node name="Inventory" type="Node"]
script = ExtResource( 1 )

16
Player/Item.gd Normal file
View File

@@ -0,0 +1,16 @@
# Item Class
var name: String
var type: String
func _init(name: String, type: String) -> void:
self.name = name
self.type = type
return
func equals(other) -> bool:
if(self.name == other.name and self.type == other.type):
return true
return false

76
Player/Player.gd Normal file
View File

@@ -0,0 +1,76 @@
extends KinematicBody2D
export var ACCELERATION: int = 1000
export var MAX_SPEED: int = 120
export var FRICTION: int = 1000
const HEALTH_SLICES: Array = [0, 18, 35, 50, 65, 82, 100]
var health_index: int = 6
var hud: CanvasLayer = null
var velocity: Vector2 = Vector2.ZERO
func _physics_process(delta: float) -> void:
var input_vector: Vector2 = Vector2.ZERO
input_vector.x = Input.get_action_strength('player_right') \
- Input.get_action_strength('player_left')
input_vector.y = Input.get_action_strength('player_down') \
- Input.get_action_strength('player_up')
input_vector = input_vector.normalized()
if input_vector != Vector2.ZERO:
$AnimationTree.set('parameters/Idle/blend_position', input_vector)
velocity = velocity.move_toward(input_vector * MAX_SPEED, ACCELERATION * delta)
else:
velocity = velocity.move_toward(Vector2.ZERO, FRICTION * delta)
velocity = move_and_slide(velocity)
return
func load_hud(node: CanvasLayer) -> void:
hud = node
if hud.connect('add_currency', self, 'add_currency') != OK:
print('ERROR: HUD "add_currency" signal already connected.')
hud.update_health(HEALTH_SLICES[health_index])
hud.update_currency($Inventory.get_currency())
return
func add_currency(amount: int) -> void:
$Inventory.add_currency(amount)
return
func _on_Inventory_update_currency(amount: int) -> void:
hud.update_currency(amount)
return
func _on_Hitbox_body_entered(body: Node) -> void:
if not 'enemies' in body.get_groups():
return
if health_index != 0:
health_index -= 1
hud.update_health(HEALTH_SLICES[health_index])
return
func _input(event: InputEvent) -> void:
if event.is_action_pressed('screenshot'):
var img: Image = get_viewport().get_texture().get_data()
yield(get_tree(), "idle_frame")
yield(get_tree(), "idle_frame")
img.flip_y()
var time: Dictionary = OS.get_datetime_from_unix_time(OS.get_unix_time())
var time_msecs: int = OS.get_system_time_msecs()
if img.save_png('user://Screenshot_%d%d%d_%d.png' % [time.year, time.month, time.day, time_msecs]) != OK:
print('ERROR: Failed saving screenshot.')
return

View File

@@ -1,21 +1,21 @@
[gd_scene load_steps=20 format=2]
[ext_resource path="res://Player.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Player.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Player_Down.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Player_Up.png" type="Texture" id=4]
[ext_resource path="res://Inventory.tscn" type="PackedScene" id=5]
[ext_resource path="res://Player/Player.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Player/Player.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Player/Player_Down.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Player/Player_Up.png" type="Texture" id=4]
[ext_resource path="res://Player/Inventory.tscn" type="PackedScene" id=5]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ) ],
"loop": false,
"name": "look_left",
"name": "look_right",
"speed": 5.0
}, {
"frames": [ ExtResource( 2 ) ],
"frames": [ ExtResource( 4 ) ],
"loop": false,
"name": "look_right",
"name": "look_up",
"speed": 5.0
}, {
"frames": [ ExtResource( 3 ) ],
@@ -161,14 +161,14 @@ animation = "Look Up"
[sub_resource type="AnimationNodeBlendSpace2D" id=12]
blend_point_0/node = SubResource( 8 )
blend_point_0/pos = Vector2( -1.01, 0 )
blend_point_0/pos = Vector2( -1, 0 )
blend_point_1/node = SubResource( 9 )
blend_point_1/pos = Vector2( 0, 1.1 )
blend_point_2/node = SubResource( 10 )
blend_point_2/pos = Vector2( 1, 0 )
blend_point_3/node = SubResource( 11 )
blend_point_3/pos = Vector2( 0, -1.1 )
min_space = Vector2( -1.01, -1.1 )
min_space = Vector2( -1, -1.1 )
max_space = Vector2( 1, 1.1 )
blend_mode = 1
@@ -181,19 +181,25 @@ graph_offset = Vector2( -3591.37, -302.6 )
[sub_resource type="AnimationNodeStateMachinePlayback" id=14]
[node name="Player" type="KinematicBody2D"]
collision_layer = 2
script = ExtResource( 1 )
[node name="Sprite" type="AnimatedSprite" parent="."]
position = Vector2( 0, -5 )
light_mask = 2
frames = SubResource( 1 )
animation = "look_right"
offset = Vector2( 0, -5 )
[node name="Collision" type="CollisionShape2D" parent="."]
visible = false
rotation = 1.5708
shape = SubResource( 2 )
[node name="Hitbox" type="CollisionShape2D" parent="."]
[node name="Hitbox" type="Area2D" parent="."]
collision_layer = 2
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
visible = false
position = Vector2( 0, -5 )
shape = SubResource( 3 )
@@ -210,6 +216,9 @@ tree_root = SubResource( 13 )
anim_player = NodePath("../AnimationPlayer")
active = true
parameters/playback = SubResource( 14 )
parameters/Idle/blend_position = Vector2( 0.993787, 0.0189655 )
parameters/Idle/blend_position = Vector2( 0.0760697, 0 )
[node name="Inventory" parent="." instance=ExtResource( 5 )]
[connection signal="body_entered" from="Hitbox" to="." method="_on_Hitbox_body_entered"]
[connection signal="update_currency" from="Inventory" to="." method="_on_Inventory_update_currency"]

View File

@@ -0,0 +1,4 @@
[gd_resource type="OccluderPolygon2D" format=2]
[resource]
polygon = PoolVector2Array( -3, -1, 3, -1, 1.5, 1, -1.5, 1 )

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@@ -0,0 +1,28 @@
[gd_resource type="TileSet" load_steps=2 format=2]
[ext_resource path="res://Sprites/Assets/Level_5_Floor_Tileset.png" type="Texture" id=1]
[resource]
0/name = "void_level_base_tileset.png 0"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 176, 80 )
0/tile_mode = 1
0/autotile/bitmask_mode = 1
0/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ]
0/autotile/icon_coordinate = Vector2( 1, 1 )
0/autotile/tile_size = Vector2( 16, 16 )
0/autotile/spacing = 0
0/autotile/occluder_map = [ ]
0/autotile/navpoly_map = [ ]
0/autotile/priority_map = [ ]
0/autotile/z_index_map = [ ]
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ]
0/z_index = 0

View File

@@ -0,0 +1,593 @@
[gd_resource type="TileSet" load_steps=96 format=2]
[ext_resource path="res://Sprites/Assets/Level_5_Walls_Tileset.png" type="Texture" id=1]
[sub_resource type="OccluderPolygon2D" id=48]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=49]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=50]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=51]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=52]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=53]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=54]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=55]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=56]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=57]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=58]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=59]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=60]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=61]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=62]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=63]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=64]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=65]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=66]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=67]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=68]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=69]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=70]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=71]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=72]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=73]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=74]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=75]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=76]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=77]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=78]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=79]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=80]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=81]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=82]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=83]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=84]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=85]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=86]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=87]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=88]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=89]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=90]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=91]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=92]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=93]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=94]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=1]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=2]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=3]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=4]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=5]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=6]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=7]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=8]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=9]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=10]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=11]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=12]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=13]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=14]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=15]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=16]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=17]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=18]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=19]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=20]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=21]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=22]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=23]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=24]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=25]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=26]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=27]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=28]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=29]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=30]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=31]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=32]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=33]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=34]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=35]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=36]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=37]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=38]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=39]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=40]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=41]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=42]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=43]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=44]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=45]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=46]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=47]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[resource]
0/name = "walls_tileset.png 0"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 176, 80 )
0/tile_mode = 1
0/autotile/bitmask_mode = 1
0/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ]
0/autotile/icon_coordinate = Vector2( 1, 1 )
0/autotile/tile_size = Vector2( 16, 16 )
0/autotile/spacing = 0
0/autotile/occluder_map = [ Vector2( 0, 0 ), SubResource( 48 ), Vector2( 0, 1 ), SubResource( 49 ), Vector2( 0, 2 ), SubResource( 50 ), Vector2( 0, 3 ), SubResource( 51 ), Vector2( 1, 0 ), SubResource( 52 ), Vector2( 1, 1 ), SubResource( 53 ), Vector2( 1, 2 ), SubResource( 54 ), Vector2( 1, 3 ), SubResource( 55 ), Vector2( 2, 0 ), SubResource( 56 ), Vector2( 2, 1 ), SubResource( 57 ), Vector2( 2, 2 ), SubResource( 58 ), Vector2( 2, 3 ), SubResource( 59 ), Vector2( 3, 0 ), SubResource( 60 ), Vector2( 3, 1 ), SubResource( 61 ), Vector2( 3, 2 ), SubResource( 62 ), Vector2( 3, 3 ), SubResource( 63 ), Vector2( 4, 0 ), SubResource( 64 ), Vector2( 4, 1 ), SubResource( 65 ), Vector2( 4, 2 ), SubResource( 66 ), Vector2( 4, 3 ), SubResource( 67 ), Vector2( 4, 4 ), SubResource( 68 ), Vector2( 5, 0 ), SubResource( 69 ), Vector2( 5, 1 ), SubResource( 70 ), Vector2( 5, 2 ), SubResource( 71 ), Vector2( 5, 3 ), SubResource( 72 ), Vector2( 5, 4 ), SubResource( 73 ), Vector2( 6, 0 ), SubResource( 74 ), Vector2( 6, 1 ), SubResource( 75 ), Vector2( 6, 2 ), SubResource( 76 ), Vector2( 6, 3 ), SubResource( 77 ), Vector2( 6, 4 ), SubResource( 78 ), Vector2( 7, 0 ), SubResource( 79 ), Vector2( 7, 1 ), SubResource( 80 ), Vector2( 7, 2 ), SubResource( 81 ), Vector2( 7, 3 ), SubResource( 82 ), Vector2( 7, 4 ), SubResource( 83 ), Vector2( 8, 0 ), SubResource( 84 ), Vector2( 8, 1 ), SubResource( 85 ), Vector2( 8, 2 ), SubResource( 86 ), Vector2( 8, 3 ), SubResource( 87 ), Vector2( 8, 4 ), SubResource( 88 ), Vector2( 9, 0 ), SubResource( 89 ), Vector2( 9, 1 ), SubResource( 90 ), Vector2( 9, 2 ), SubResource( 91 ), Vector2( 9, 3 ), SubResource( 92 ), Vector2( 10, 2 ), SubResource( 93 ), Vector2( 10, 3 ), SubResource( 94 ) ]
0/autotile/navpoly_map = [ ]
0/autotile/priority_map = [ ]
0/autotile/z_index_map = [ ]
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape = SubResource( 1 )
0/shape_one_way = false
0/shape_one_way_margin = 1.0
0/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 2 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 3 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 4 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 5 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 6 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 7 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 8 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 9 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 10 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 11 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 12 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 3 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 13 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 3 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 14 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 3 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 15 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 3 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 16 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 4, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 17 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 5, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 18 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 6, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 19 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 7, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 20 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 8, 0 ),
"one_way": false,
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