Files
Embodiment/Levels/Traps/Spawn Trap.gd
2021-12-09 20:39:56 -06:00

20 lines
666 B
GDScript

extends Area2D
export var enemy_path: String = 'res://Enemies/Ghost_Enemy.tscn'
export var relative_x_tiles: int
export var relative_y_tiles: int
func _on_spawn_trap_body_entered(body: Node) -> void:
if body.is_in_group('player'):
set_deferred('monitoring', false)
var enemy: KinematicBody2D = load(enemy_path).instance()
enemy.position.x = position.x + (relative_x_tiles * 16 + 8)
enemy.position.y = position.y + (relative_y_tiles * 16 + 8)
var enemies: YSort = get_tree().get_current_scene().get_node('YSort/Enemies')
enemies.call_deferred('add_child', enemy)
call_deferred('queue_free')
return