Files
Embodiment/Levels/Level 3.gd
2021-11-29 13:22:17 -06:00

24 lines
711 B
GDScript

extends Node2D
onready var coin = preload("res://Levels/Interactives/coin.tscn")
#onready var coin_container = get_node("YSort/coin_container")
var screensize
var score = 0
func _ready() -> void:
$YSort/Player.load_hud($HUD)
$YSort/Player.position = get_viewport_rect().size / 2
randomize()
screensize = get_viewport_rect().size
set_process(true)
spawn_coins(5)
return
func spawn_coins(num):
for i in range(num):
var g = coin.instance()
$'YSort/coin_container'.add_child(g)
#g.set_pos(Vector2(rand_range(0, screensize.x-40), rand_range(0, screensize.y-40)))
g.position = Vector2(rand_range(0, screensize.x-40), rand_range(0, screensize.y-40))