Camera limits, key in chest, dark forest tilesetter

This commit is contained in:
Jasmine
2021-12-01 20:59:53 -06:00
parent 9d2a15985c
commit 1e8a8a15f8
34 changed files with 855 additions and 255 deletions

View File

@@ -40,187 +40,187 @@ region = Rect2( 640, 0, 80, 80 )
[sub_resource type="AtlasTexture" id=10]
atlas = ExtResource( 1 )
region = Rect2( 80, 160, 80, 80 )
region = Rect2( 0, 80, 80, 80 )
[sub_resource type="AtlasTexture" id=11]
atlas = ExtResource( 1 )
region = Rect2( 160, 160, 80, 80 )
region = Rect2( 80, 80, 80, 80 )
[sub_resource type="AtlasTexture" id=12]
atlas = ExtResource( 1 )
region = Rect2( 240, 160, 80, 80 )
region = Rect2( 160, 80, 80, 80 )
[sub_resource type="AtlasTexture" id=13]
atlas = ExtResource( 1 )
region = Rect2( 320, 160, 80, 80 )
region = Rect2( 240, 80, 80, 80 )
[sub_resource type="AtlasTexture" id=14]
atlas = ExtResource( 1 )
region = Rect2( 400, 160, 80, 80 )
region = Rect2( 320, 80, 80, 80 )
[sub_resource type="AtlasTexture" id=15]
atlas = ExtResource( 1 )
region = Rect2( 0, 320, 80, 80 )
region = Rect2( 400, 80, 80, 80 )
[sub_resource type="AtlasTexture" id=16]
atlas = ExtResource( 1 )
region = Rect2( 80, 320, 80, 80 )
region = Rect2( 480, 160, 80, 80 )
[sub_resource type="AtlasTexture" id=17]
atlas = ExtResource( 1 )
region = Rect2( 160, 320, 80, 80 )
region = Rect2( 560, 160, 80, 80 )
[sub_resource type="AtlasTexture" id=18]
atlas = ExtResource( 1 )
region = Rect2( 240, 320, 80, 80 )
region = Rect2( 640, 160, 80, 80 )
[sub_resource type="AtlasTexture" id=19]
atlas = ExtResource( 1 )
region = Rect2( 320, 320, 80, 80 )
region = Rect2( 720, 160, 80, 80 )
[sub_resource type="AtlasTexture" id=20]
atlas = ExtResource( 1 )
region = Rect2( 400, 320, 80, 80 )
region = Rect2( 800, 160, 80, 80 )
[sub_resource type="AtlasTexture" id=21]
atlas = ExtResource( 1 )
region = Rect2( 480, 320, 80, 80 )
region = Rect2( 880, 160, 80, 80 )
[sub_resource type="AtlasTexture" id=22]
atlas = ExtResource( 1 )
region = Rect2( 560, 320, 80, 80 )
region = Rect2( 480, 160, 80, 80 )
[sub_resource type="AtlasTexture" id=23]
atlas = ExtResource( 1 )
region = Rect2( 640, 320, 80, 80 )
region = Rect2( 560, 160, 80, 80 )
[sub_resource type="AtlasTexture" id=24]
atlas = ExtResource( 1 )
region = Rect2( 720, 320, 80, 80 )
region = Rect2( 640, 160, 80, 80 )
[sub_resource type="AtlasTexture" id=25]
atlas = ExtResource( 1 )
region = Rect2( 800, 320, 80, 80 )
region = Rect2( 720, 160, 80, 80 )
[sub_resource type="AtlasTexture" id=26]
atlas = ExtResource( 1 )
region = Rect2( 880, 320, 80, 80 )
region = Rect2( 800, 160, 80, 80 )
[sub_resource type="AtlasTexture" id=27]
atlas = ExtResource( 1 )
region = Rect2( 960, 320, 80, 80 )
region = Rect2( 880, 160, 80, 80 )
[sub_resource type="AtlasTexture" id=28]
atlas = ExtResource( 1 )
region = Rect2( 1040, 320, 80, 80 )
region = Rect2( 0, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=29]
atlas = ExtResource( 1 )
region = Rect2( 1120, 320, 80, 80 )
region = Rect2( 80, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=30]
atlas = ExtResource( 1 )
region = Rect2( 1200, 320, 80, 80 )
region = Rect2( 160, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=31]
atlas = ExtResource( 1 )
region = Rect2( 1280, 320, 80, 80 )
region = Rect2( 240, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=32]
atlas = ExtResource( 1 )
region = Rect2( 1360, 320, 80, 80 )
region = Rect2( 320, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=33]
atlas = ExtResource( 1 )
region = Rect2( 1440, 320, 80, 80 )
region = Rect2( 400, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=34]
atlas = ExtResource( 1 )
region = Rect2( 1520, 320, 80, 80 )
region = Rect2( 480, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=35]
atlas = ExtResource( 1 )
region = Rect2( 1600, 320, 80, 80 )
region = Rect2( 560, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=36]
atlas = ExtResource( 1 )
region = Rect2( 1680, 320, 80, 80 )
region = Rect2( 640, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=37]
atlas = ExtResource( 1 )
region = Rect2( 0, 160, 80, 80 )
region = Rect2( 720, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=38]
atlas = ExtResource( 1 )
region = Rect2( 480, 160, 80, 80 )
region = Rect2( 800, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=39]
atlas = ExtResource( 1 )
region = Rect2( 560, 160, 80, 80 )
region = Rect2( 880, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=40]
atlas = ExtResource( 1 )
region = Rect2( 640, 160, 80, 80 )
region = Rect2( 960, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=41]
atlas = ExtResource( 1 )
region = Rect2( 720, 160, 80, 80 )
region = Rect2( 1040, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=42]
atlas = ExtResource( 1 )
region = Rect2( 800, 160, 80, 80 )
region = Rect2( 1120, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=43]
atlas = ExtResource( 1 )
region = Rect2( 880, 160, 80, 80 )
region = Rect2( 1200, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=44]
atlas = ExtResource( 1 )
region = Rect2( 480, 160, 80, 80 )
region = Rect2( 1280, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=45]
atlas = ExtResource( 1 )
region = Rect2( 560, 160, 80, 80 )
region = Rect2( 1360, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=46]
atlas = ExtResource( 1 )
region = Rect2( 640, 160, 80, 80 )
region = Rect2( 1440, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=47]
atlas = ExtResource( 1 )
region = Rect2( 720, 160, 80, 80 )
region = Rect2( 1520, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=48]
atlas = ExtResource( 1 )
region = Rect2( 800, 160, 80, 80 )
region = Rect2( 1600, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=49]
atlas = ExtResource( 1 )
region = Rect2( 880, 160, 80, 80 )
region = Rect2( 1680, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=50]
atlas = ExtResource( 1 )
region = Rect2( 0, 80, 80, 80 )
region = Rect2( 0, 160, 80, 80 )
[sub_resource type="AtlasTexture" id=51]
atlas = ExtResource( 1 )
region = Rect2( 80, 80, 80, 80 )
region = Rect2( 80, 160, 80, 80 )
[sub_resource type="AtlasTexture" id=52]
atlas = ExtResource( 1 )
region = Rect2( 160, 80, 80, 80 )
region = Rect2( 160, 160, 80, 80 )
[sub_resource type="AtlasTexture" id=53]
atlas = ExtResource( 1 )
region = Rect2( 240, 80, 80, 80 )
region = Rect2( 240, 160, 80, 80 )
[sub_resource type="AtlasTexture" id=54]
atlas = ExtResource( 1 )
region = Rect2( 320, 80, 80, 80 )
region = Rect2( 320, 160, 80, 80 )
[sub_resource type="AtlasTexture" id=55]
atlas = ExtResource( 1 )
region = Rect2( 400, 80, 80, 80 )
region = Rect2( 400, 160, 80, 80 )
[sub_resource type="SpriteFrames" id=56]
animations = [ {
@@ -229,25 +229,25 @@ animations = [ {
"name": "idle",
"speed": 10.0
}, {
"frames": [ SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ) ],
"frames": [ SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ), SubResource( 15 ) ],
"loop": true,
"name": "hurt",
"speed": 5.0
}, {
"frames": [ SubResource( 15 ), SubResource( 16 ), SubResource( 17 ), SubResource( 18 ), SubResource( 19 ), SubResource( 20 ), SubResource( 21 ), SubResource( 22 ), SubResource( 23 ), SubResource( 24 ), SubResource( 25 ), SubResource( 26 ), SubResource( 27 ), SubResource( 28 ), SubResource( 29 ), SubResource( 30 ), SubResource( 31 ), SubResource( 32 ), SubResource( 33 ), SubResource( 34 ), SubResource( 35 ), SubResource( 36 ), SubResource( 37 ) ],
"loop": true,
"name": "death",
"name": "running",
"speed": 10.0
}, {
"frames": [ SubResource( 38 ), SubResource( 39 ), SubResource( 40 ), SubResource( 41 ), SubResource( 42 ), SubResource( 43 ), SubResource( 44 ), SubResource( 45 ), SubResource( 46 ), SubResource( 47 ), SubResource( 48 ), SubResource( 49 ) ],
"frames": [ SubResource( 16 ), SubResource( 17 ), SubResource( 18 ), SubResource( 19 ), SubResource( 20 ), SubResource( 21 ), SubResource( 22 ), SubResource( 23 ), SubResource( 24 ), SubResource( 25 ), SubResource( 26 ), SubResource( 27 ) ],
"loop": true,
"name": "attack",
"speed": 10.0
}, {
"frames": [ SubResource( 50 ), SubResource( 51 ), SubResource( 52 ), SubResource( 53 ), SubResource( 54 ), SubResource( 55 ) ],
"frames": [ SubResource( 28 ), SubResource( 29 ), SubResource( 30 ), SubResource( 31 ), SubResource( 32 ), SubResource( 33 ), SubResource( 34 ), SubResource( 35 ), SubResource( 36 ), SubResource( 37 ), SubResource( 38 ), SubResource( 39 ), SubResource( 40 ), SubResource( 41 ), SubResource( 42 ), SubResource( 43 ), SubResource( 44 ), SubResource( 45 ), SubResource( 46 ), SubResource( 47 ), SubResource( 48 ), SubResource( 49 ), SubResource( 50 ) ],
"loop": true,
"name": "running",
"name": "death",
"speed": 10.0
}, {
"frames": [ SubResource( 51 ), SubResource( 52 ), SubResource( 53 ), SubResource( 54 ), SubResource( 55 ) ],
"loop": true,
"name": "hurt",
"speed": 5.0
} ]
[node name="Node2D" type="KinematicBody2D"]
@@ -256,5 +256,6 @@ animations = [ {
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 56 )
animation = "idle"
animation = "attack"
frame = 11
playing = true