Fix merge conflicts when trying to merge main into forest

This commit is contained in:
Jasmine Hyder
2021-12-08 14:43:39 -06:00
131 changed files with 3271 additions and 294 deletions

View File

@@ -7,6 +7,7 @@ var velocity: Vector2 = Vector2.ZERO
func _physics_process(_delta: float) -> void:
<<<<<<< HEAD
velocity = Vector2.ZERO
if player:
@@ -26,3 +27,24 @@ func _on_player_detector_area_entered(area: Area2D) -> void:
func _on_player_detector_area_exited(_area: Area2D):
player = null
return
=======
velocity = Vector2.ZERO
if player:
velocity = position.direction_to(player.position).normalized() * SPEED
velocity = move_and_slide(velocity)
return
func _on_player_detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
return
func _on_player_detector_area_exited(_area: Area2D):
player = null
return
>>>>>>> main