Fix merge conflicts when trying to merge main into forest

This commit is contained in:
Jasmine Hyder
2021-12-08 14:43:39 -06:00
131 changed files with 3271 additions and 294 deletions

View File

@@ -3,6 +3,7 @@
[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
[ext_resource path="res://Enemies/Flaming Skull.gd" type="Script" id=4]
<<<<<<< HEAD
[ext_resource path="res://Sprites/Enemies/flaming skull design.png" type="Texture" id=5]
[sub_resource type="AtlasTexture" id=1]
@@ -20,11 +21,34 @@ region = Rect2( 1344, 0, 672, 672 )
[sub_resource type="SpriteFrames" id=4]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ) ],
=======
[ext_resource path="res://Sprites/Enemies/Flaming_Skull_Design.png" type="Texture" id=5]
[sub_resource type="AtlasTexture" id=3]
flags = 4
atlas = ExtResource( 5 )
region = Rect2( 0, 0, 672, 672 )
[sub_resource type="AtlasTexture" id=4]
flags = 4
atlas = ExtResource( 5 )
region = Rect2( 672, 0, 672, 672 )
[sub_resource type="AtlasTexture" id=5]
flags = 4
atlas = ExtResource( 5 )
region = Rect2( 1344, 0, 672, 672 )
[sub_resource type="SpriteFrames" id=6]
animations = [ {
"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ) ],
>>>>>>> main
"loop": true,
"name": "default",
"speed": 5.0
} ]
<<<<<<< HEAD
[sub_resource type="CapsuleShape2D" id=5]
radius = 3.0
height = 2.0
@@ -35,18 +59,33 @@ radius = 50.0
[node name="Flaming Skull" type="KinematicBody2D" groups=[
"enemies",
]]
=======
[sub_resource type="CapsuleShape2D" id=1]
radius = 3.0
height = 2.0
[sub_resource type="CircleShape2D" id=2]
radius = 50.0
[node name="Flaming Skull" type="KinematicBody2D" groups=["enemies"]]
>>>>>>> main
collision_layer = 2
script = ExtResource( 4 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
scale = Vector2( 0.0446429, 0.0446429 )
<<<<<<< HEAD
frames = SubResource( 4 )
frame = 1
=======
frames = SubResource( 6 )
>>>>>>> main
playing = true
[node name="Hitbox" type="CollisionShape2D" parent="."]
visible = false
position = Vector2( 0, -3 )
<<<<<<< HEAD
shape = SubResource( 5 )
[node name="Player Detector" type="Area2D" parent="."]
@@ -58,6 +97,19 @@ collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
visible = false
shape = SubResource( 6 )
=======
shape = SubResource( 1 )
[node name="Player Detector" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
visible = false
shape = SubResource( 2 )
>>>>>>> main
[node name="Light2D" type="Light2D" parent="."]
visible = false