Implement level 1
Level 1 is now playable; more to be added
This commit is contained in:
46
Enemies/Dark Matter.tscn
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46
Enemies/Dark Matter.tscn
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@@ -0,0 +1,46 @@
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://Sprites/Enemies/DarkMatter_barrier.png" type="Texture" id=1]
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[ext_resource path="res://Enemies/Dark Matter.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 5.55527, 4.93821 )
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[sub_resource type="CircleShape2D" id=2]
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radius = 55.4916
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 5.48996, 5.06427 )
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[node name="Dark Matter" type="KinematicBody2D"]
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collision_layer = 2
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collision_mask = 6
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script = ExtResource( 2 )
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[node name="Enemy_body" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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[node name="Player_detect" type="Area2D" parent="."]
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collision_layer = 2
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player_detect"]
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shape = SubResource( 2 )
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[node name="Star_detect" type="Area2D" parent="."]
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collision_layer = 4
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Star_detect"]
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shape = SubResource( 3 )
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[node name="Timer" type="Timer" parent="."]
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[connection signal="body_entered" from="Player_detect" to="." method="_on_Player_detect_body_entered"]
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[connection signal="body_exited" from="Player_detect" to="." method="_on_Player_detect_body_exited"]
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[connection signal="body_entered" from="Star_detect" to="." method="_on_Star_detect_body_entered"]
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[connection signal="body_exited" from="Star_detect" to="." method="_on_Star_detect_body_exited"]
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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