Implement level 1

Level 1 is now playable; more to be added
This commit is contained in:
Jane Cho
2021-12-08 02:21:21 -06:00
parent 05e04c7db9
commit 6e4284a792
24 changed files with 534 additions and 215 deletions

View File

@@ -0,0 +1,17 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Sprites/Assets/blue_star.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 7.95021, 8.07351 )
[node name="Star" type="RigidBody2D"]
collision_layer = 4
collision_mask = 0
mode = 1
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )

16
Levels/Level 1.gd Normal file
View File

@@ -0,0 +1,16 @@
extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

42
Levels/Level 1.tscn Normal file
View File

@@ -0,0 +1,42 @@
[gd_scene load_steps=8 format=2]
[ext_resource path="res://Sprites/Assets/galaxy_background.png" type="Texture" id=1]
[ext_resource path="res://GUI/HUD.tscn" type="PackedScene" id=2]
[ext_resource path="res://GUI/Pause Screen.tscn" type="PackedScene" id=3]
[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=4]
[ext_resource path="res://Levels/Level 1.gd" type="Script" id=5]
[ext_resource path="res://Enemies/Dark Matter.tscn" type="PackedScene" id=6]
[ext_resource path="res://Levels/Interactables/Star.tscn" type="PackedScene" id=7]
[node name="Space Level" type="Node2D"]
script = ExtResource( 5 )
[node name="Player" parent="." instance=ExtResource( 4 )]
position = Vector2( 178.673, 89.1493 )
[node name="Camera2D" type="Camera2D" parent="Player"]
current = true
limit_left = 0
limit_top = 0
limit_right = 640
limit_bottom = 360
[node name="TextureRect" type="TextureRect" parent="."]
margin_right = 40.0
margin_bottom = 40.0
rect_scale = Vector2( 4, 4 )
texture = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="HUD" parent="." instance=ExtResource( 2 )]
[node name="Pause Screen" parent="." instance=ExtResource( 3 )]
[node name="Dark Matter" parent="." instance=ExtResource( 6 )]
position = Vector2( 97.0154, 82.0323 )
collision_mask = 0
[node name="Star" parent="." instance=ExtResource( 7 )]
position = Vector2( 140.092, 133.724 )

File diff suppressed because one or more lines are too long