Implement level 1
Level 1 is now playable; more to be added
This commit is contained in:
42
Levels/Level 1.tscn
Normal file
42
Levels/Level 1.tscn
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@@ -0,0 +1,42 @@
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://Sprites/Assets/galaxy_background.png" type="Texture" id=1]
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[ext_resource path="res://GUI/HUD.tscn" type="PackedScene" id=2]
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[ext_resource path="res://GUI/Pause Screen.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=4]
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[ext_resource path="res://Levels/Level 1.gd" type="Script" id=5]
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[ext_resource path="res://Enemies/Dark Matter.tscn" type="PackedScene" id=6]
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[ext_resource path="res://Levels/Interactables/Star.tscn" type="PackedScene" id=7]
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[node name="Space Level" type="Node2D"]
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script = ExtResource( 5 )
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[node name="Player" parent="." instance=ExtResource( 4 )]
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position = Vector2( 178.673, 89.1493 )
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[node name="Camera2D" type="Camera2D" parent="Player"]
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current = true
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limit_left = 0
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limit_top = 0
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limit_right = 640
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limit_bottom = 360
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[node name="TextureRect" type="TextureRect" parent="."]
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margin_right = 40.0
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margin_bottom = 40.0
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rect_scale = Vector2( 4, 4 )
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texture = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="HUD" parent="." instance=ExtResource( 2 )]
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[node name="Pause Screen" parent="." instance=ExtResource( 3 )]
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[node name="Dark Matter" parent="." instance=ExtResource( 6 )]
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position = Vector2( 97.0154, 82.0323 )
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collision_mask = 0
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[node name="Star" parent="." instance=ExtResource( 7 )]
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position = Vector2( 140.092, 133.724 )
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