Added snowmen damage + music

This commit is contained in:
tiffanyfrias10
2021-11-30 20:16:38 -06:00
parent e8d659ed93
commit 73efc1ffea
22 changed files with 447 additions and 351 deletions

View File

@@ -7,21 +7,21 @@ var velocity: Vector2 = Vector2.ZERO
func _physics_process(_delta: float) -> void:
velocity = Vector2.ZERO
velocity = Vector2.ZERO
if player:
velocity = position.direction_to(player.position).normalized() * SPEED
if player:
velocity = position.direction_to(player.position).normalized() * SPEED
velocity = move_and_slide(velocity)
return
velocity = move_and_slide(velocity)
return
func _on_player_detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
return
if area.get_parent().name == 'Player':
player = area.get_parent()
return
func _on_player_detector_area_exited(_area: Area2D):
player = null
return
player = null
return

View File

@@ -12,7 +12,9 @@ height = 2.0
[sub_resource type="CircleShape2D" id=2]
radius = 50.0
[node name="Glowing Ghost" type="KinematicBody2D" groups=["enemies"]]
[node name="Glowing Ghost" type="KinematicBody2D" groups=[
"enemies",
]]
collision_layer = 2
script = ExtResource( 4 )
@@ -27,10 +29,10 @@ position = Vector2( 0, -3 )
shape = SubResource( 1 )
[node name="Player Detector" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
collision_layer = 0
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
visible = false

View File

@@ -1,5 +1,6 @@
extends Area2D
var move = Vector2.ZERO
var look_vec = Vector2.ZERO
var player = null
@@ -7,10 +8,16 @@ var speed = 3
func _ready():
look_vec = player.position - global_position
look_vec = player.position - position
func _physics_process(delta):
move = Vector2.ZERO
move = move.move_toward(look_vec, delta)
move = move.normalized() * speed
position += move
move = Vector2.ZERO
move = move.move_toward(look_vec, delta)
move = move.normalized() * speed
position += move
#position = position.move_toward(look_vec, delta).normalized() * SPEED

View File

@@ -7,11 +7,12 @@
radius = 4.47823
[node name="snowball" type="Area2D"]
collision_layer = 2
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
[node name="snowball" type="CollisionShape2D" parent="."]
position = Vector2( -0.00869751, -0.0361767 )
shape = SubResource( 1 )

View File

@@ -7,10 +7,12 @@ var speed = 3
func _ready():
look_vec = player.position - global_position
look_vec = player.position - global_position
func _physics_process(delta):
move = Vector2.ZERO
move = move.move_toward(look_vec, delta)
move = move.normalized() * speed
position += move
move = Vector2.ZERO
move = move.move_toward(look_vec, delta)
move = move.normalized() * speed
position += move

View File

@@ -6,12 +6,15 @@
[sub_resource type="CircleShape2D" id=1]
radius = 4.47823
[node name="snowball_blue" type="Area2D"]
[node name="snowball_blue" type="Area2D" groups=[
"enemies",
]]
collision_layer = 2
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, -2 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( -0.00869751, -0.0361767 )
[node name="snowball_blue" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )

View File

@@ -7,36 +7,47 @@ var move = Vector2.ZERO
var speed = .5
func _physics_process(delta: float) -> void:
move = Vector2.ZERO
move = Vector2.ZERO
if player != null:
move = position.direction_to(player.position) * speed
else:
move = Vector2.ZERO
if player != null:
move = position.direction_to(player.position) * speed
else:
move = Vector2.ZERO
move = move.normalized()
move = move_and_collide(move)
move = move.normalized()
move = move_and_collide(move)
func _on_Area2D_body_entered(body: Node) -> void:
if body != self && !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
player = body
if body != self && !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
player = body
func _on_Area2D_body_exited(body: Node) -> void:
if !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
player = null
if !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
player = null
func fire():
var snowball = SNOWBALL_SCENE.instance()
snowball.position = get_global_position()
snowball.player = player
get_parent().add_child(snowball)
$Timer.set_wait_time(1)
var snowball = SNOWBALL_SCENE.instance()
snowball.position = get_global_position()
snowball.player = player
get_parent().add_child(snowball)
$Timer.set_wait_time(1)
func _on_Timer_timeout() -> void:
if player != null:
fire()
if player != null:
fire()
func _on_player_detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
return
func _on_player_detector_area_exited(_area: Area2D):
player = null
return

View File

@@ -11,6 +11,7 @@ height = 5.0
radius = 56.0659
[node name="snowmen_enemy" type="KinematicBody2D"]
collision_layer = 2
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
@@ -19,16 +20,16 @@ texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="Area2D" type="Area2D" parent="."]
[node name="detection" type="Area2D" parent="."]
collision_layer = 2
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
[node name="detection" type="CollisionShape2D" parent="detection"]
shape = SubResource( 2 )
[node name="Timer" type="Timer" parent="."]
autostart = true
[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
[connection signal="body_exited" from="Area2D" to="." method="_on_Area2D_body_exited"]
[connection signal="body_entered" from="detection" to="." method="_on_Area2D_body_entered"]
[connection signal="body_exited" from="detection" to="." method="_on_Area2D_body_exited"]
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]

View File

@@ -7,36 +7,46 @@ var move = Vector2.ZERO
var speed = 1
func _physics_process(delta: float) -> void:
move = Vector2.ZERO
move = Vector2.ZERO
if player != null:
move = position.direction_to(player.position) * speed
else:
move = Vector2.ZERO
if player != null:
move = position.direction_to(player.position) * speed
else:
move = Vector2.ZERO
move = move.normalized()
move = move_and_collide(move)
move = move.normalized()
move = move_and_collide(move)
func _on_Area2D_body_entered(body: Node) -> void:
if body != self && !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
player = body
if body != self && !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
player = body
func _on_Area2D_body_exited(body: Node) -> void:
if !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
player = null
if !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
player = null
func fire():
var snowball = SNOWBALL_BLUE_SCENE.instance()
snowball.position = get_global_position()
snowball.player = player
get_parent().add_child(snowball)
$Timer.set_wait_time(1)
var snowball = SNOWBALL_BLUE_SCENE.instance()
snowball.position = get_global_position()
snowball.player = player
get_parent().add_child(snowball)
$Timer.set_wait_time(1)
func _on_Timer_timeout() -> void:
if player != null:
fire()
if player != null:
fire()
func _on_player_detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
return
func _on_player_detector_area_exited(_area: Area2D):
player = null
return

View File

@@ -11,24 +11,26 @@ height = 5.0
radius = 58.0175
[node name="snowmen_enemy" type="KinematicBody2D"]
collision_layer = 2
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0.556812, 0.44545 )
shape = SubResource( 1 )
[node name="Area2D" type="Area2D" parent="."]
[node name="detection" type="Area2D" parent="."]
collision_layer = 2
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
[node name="detection" type="CollisionShape2D" parent="detection"]
shape = SubResource( 2 )
[node name="Timer" type="Timer" parent="."]
autostart = true
[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
[connection signal="body_exited" from="Area2D" to="." method="_on_Area2D_body_exited"]
[connection signal="body_entered" from="detection" to="." method="_on_Area2D_body_entered"]
[connection signal="body_exited" from="detection" to="." method="_on_Area2D_body_exited"]
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]