Added snowmen damage + music
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@@ -7,21 +7,21 @@ var velocity: Vector2 = Vector2.ZERO
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func _physics_process(_delta: float) -> void:
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velocity = Vector2.ZERO
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velocity = Vector2.ZERO
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if player:
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velocity = position.direction_to(player.position).normalized() * SPEED
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if player:
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velocity = position.direction_to(player.position).normalized() * SPEED
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velocity = move_and_slide(velocity)
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return
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velocity = move_and_slide(velocity)
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return
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func _on_player_detector_area_entered(area: Area2D) -> void:
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if area.get_parent().name == 'Player':
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player = area.get_parent()
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return
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if area.get_parent().name == 'Player':
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player = area.get_parent()
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return
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func _on_player_detector_area_exited(_area: Area2D):
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player = null
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return
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player = null
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return
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@@ -12,7 +12,9 @@ height = 2.0
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[sub_resource type="CircleShape2D" id=2]
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radius = 50.0
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[node name="Glowing Ghost" type="KinematicBody2D" groups=["enemies"]]
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[node name="Glowing Ghost" type="KinematicBody2D" groups=[
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"enemies",
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]]
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collision_layer = 2
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script = ExtResource( 4 )
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@@ -27,10 +29,10 @@ position = Vector2( 0, -3 )
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shape = SubResource( 1 )
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[node name="Player Detector" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 2
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input_pickable = false
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monitorable = false
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collision_layer = 0
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
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visible = false
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@@ -1,5 +1,6 @@
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extends Area2D
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var move = Vector2.ZERO
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var look_vec = Vector2.ZERO
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var player = null
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@@ -7,10 +8,16 @@ var speed = 3
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func _ready():
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look_vec = player.position - global_position
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look_vec = player.position - position
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func _physics_process(delta):
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move = Vector2.ZERO
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move = move.move_toward(look_vec, delta)
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move = move.normalized() * speed
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position += move
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move = Vector2.ZERO
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move = move.move_toward(look_vec, delta)
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move = move.normalized() * speed
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position += move
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#position = position.move_toward(look_vec, delta).normalized() * SPEED
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@@ -7,11 +7,12 @@
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radius = 4.47823
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[node name="snowball" type="Area2D"]
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collision_layer = 2
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="snowball" type="CollisionShape2D" parent="."]
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position = Vector2( -0.00869751, -0.0361767 )
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shape = SubResource( 1 )
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@@ -7,10 +7,12 @@ var speed = 3
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func _ready():
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look_vec = player.position - global_position
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look_vec = player.position - global_position
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func _physics_process(delta):
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move = Vector2.ZERO
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move = move.move_toward(look_vec, delta)
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move = move.normalized() * speed
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position += move
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move = Vector2.ZERO
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move = move.move_toward(look_vec, delta)
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move = move.normalized() * speed
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position += move
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@@ -6,12 +6,15 @@
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[sub_resource type="CircleShape2D" id=1]
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radius = 4.47823
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[node name="snowball_blue" type="Area2D"]
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[node name="snowball_blue" type="Area2D" groups=[
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"enemies",
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]]
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collision_layer = 2
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 0, -2 )
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texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( -0.00869751, -0.0361767 )
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[node name="snowball_blue" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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@@ -7,36 +7,47 @@ var move = Vector2.ZERO
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var speed = .5
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func _physics_process(delta: float) -> void:
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move = Vector2.ZERO
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move = Vector2.ZERO
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if player != null:
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move = position.direction_to(player.position) * speed
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else:
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move = Vector2.ZERO
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if player != null:
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move = position.direction_to(player.position) * speed
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else:
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move = Vector2.ZERO
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move = move.normalized()
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move = move_and_collide(move)
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move = move.normalized()
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move = move_and_collide(move)
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func _on_Area2D_body_entered(body: Node) -> void:
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if body != self && !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
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player = body
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if body != self && !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
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player = body
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func _on_Area2D_body_exited(body: Node) -> void:
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if !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
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player = null
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if !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
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player = null
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func fire():
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var snowball = SNOWBALL_SCENE.instance()
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snowball.position = get_global_position()
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snowball.player = player
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get_parent().add_child(snowball)
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$Timer.set_wait_time(1)
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var snowball = SNOWBALL_SCENE.instance()
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snowball.position = get_global_position()
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snowball.player = player
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get_parent().add_child(snowball)
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$Timer.set_wait_time(1)
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func _on_Timer_timeout() -> void:
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if player != null:
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fire()
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if player != null:
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fire()
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func _on_player_detector_area_entered(area: Area2D) -> void:
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if area.get_parent().name == 'Player':
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player = area.get_parent()
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return
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func _on_player_detector_area_exited(_area: Area2D):
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player = null
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return
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@@ -11,6 +11,7 @@ height = 5.0
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radius = 56.0659
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[node name="snowmen_enemy" type="KinematicBody2D"]
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collision_layer = 2
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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@@ -19,16 +20,16 @@ texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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[node name="Area2D" type="Area2D" parent="."]
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[node name="detection" type="Area2D" parent="."]
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collision_layer = 2
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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[node name="detection" type="CollisionShape2D" parent="detection"]
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shape = SubResource( 2 )
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[node name="Timer" type="Timer" parent="."]
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autostart = true
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[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
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[connection signal="body_exited" from="Area2D" to="." method="_on_Area2D_body_exited"]
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[connection signal="body_entered" from="detection" to="." method="_on_Area2D_body_entered"]
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[connection signal="body_exited" from="detection" to="." method="_on_Area2D_body_exited"]
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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@@ -7,36 +7,46 @@ var move = Vector2.ZERO
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var speed = 1
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func _physics_process(delta: float) -> void:
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move = Vector2.ZERO
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move = Vector2.ZERO
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if player != null:
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move = position.direction_to(player.position) * speed
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else:
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move = Vector2.ZERO
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if player != null:
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move = position.direction_to(player.position) * speed
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else:
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move = Vector2.ZERO
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move = move.normalized()
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move = move_and_collide(move)
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move = move.normalized()
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move = move_and_collide(move)
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func _on_Area2D_body_entered(body: Node) -> void:
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if body != self && !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
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player = body
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if body != self && !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
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player = body
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func _on_Area2D_body_exited(body: Node) -> void:
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if !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
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player = null
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if !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
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player = null
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func fire():
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var snowball = SNOWBALL_BLUE_SCENE.instance()
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snowball.position = get_global_position()
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snowball.player = player
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get_parent().add_child(snowball)
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$Timer.set_wait_time(1)
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var snowball = SNOWBALL_BLUE_SCENE.instance()
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snowball.position = get_global_position()
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snowball.player = player
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get_parent().add_child(snowball)
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$Timer.set_wait_time(1)
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func _on_Timer_timeout() -> void:
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if player != null:
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fire()
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if player != null:
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fire()
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func _on_player_detector_area_entered(area: Area2D) -> void:
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if area.get_parent().name == 'Player':
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player = area.get_parent()
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return
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func _on_player_detector_area_exited(_area: Area2D):
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player = null
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return
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@@ -11,24 +11,26 @@ height = 5.0
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radius = 58.0175
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[node name="snowmen_enemy" type="KinematicBody2D"]
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collision_layer = 2
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 0.556812, 0.44545 )
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shape = SubResource( 1 )
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[node name="Area2D" type="Area2D" parent="."]
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[node name="detection" type="Area2D" parent="."]
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collision_layer = 2
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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[node name="detection" type="CollisionShape2D" parent="detection"]
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shape = SubResource( 2 )
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[node name="Timer" type="Timer" parent="."]
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autostart = true
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[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
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[connection signal="body_exited" from="Area2D" to="." method="_on_Area2D_body_exited"]
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[connection signal="body_entered" from="detection" to="." method="_on_Area2D_body_entered"]
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[connection signal="body_exited" from="detection" to="." method="_on_Area2D_body_exited"]
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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