Merged with main and fixed merge conflicts
This commit is contained in:
27
Enemies/Glowing Ghost.gd
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27
Enemies/Glowing Ghost.gd
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extends KinematicBody2D
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const SPEED: int = 50
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var player: KinematicBody2D = null
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var velocity: Vector2 = Vector2.ZERO
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func _physics_process(_delta: float) -> void:
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velocity = Vector2.ZERO
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if player:
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velocity = position.direction_to(player.position).normalized() * SPEED
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velocity = move_and_slide(velocity)
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return
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func _on_player_detector_area_entered(area: Area2D) -> void:
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if area.get_parent().name == 'Player':
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player = area.get_parent()
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return
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func _on_player_detector_area_exited(_area: Area2D):
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player = null
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return
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57
Enemies/Glowing Ghost.tscn
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57
Enemies/Glowing Ghost.tscn
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@@ -0,0 +1,57 @@
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
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[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
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[ext_resource path="res://Sprites/Enemies/Glowing_Ghost.png" type="Texture" id=3]
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[ext_resource path="res://Enemies/Glowing Ghost.gd" type="Script" id=4]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 3.0
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height = 2.0
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[sub_resource type="CircleShape2D" id=2]
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radius = 50.0
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[node name="Glowing Ghost" type="KinematicBody2D" groups=["enemies"]]
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collision_layer = 2
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script = ExtResource( 4 )
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[node name="Sprite" type="Sprite" parent="."]
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light_mask = 4
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position = Vector2( 0, -3 )
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texture = ExtResource( 3 )
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[node name="Hitbox" type="CollisionShape2D" parent="."]
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visible = false
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position = Vector2( 0, -3 )
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shape = SubResource( 1 )
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[node name="Player Detector" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 2
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input_pickable = false
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monitorable = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
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visible = false
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shape = SubResource( 2 )
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[node name="Light2D" type="Light2D" parent="."]
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scale = Vector2( 0.5, 0.5 )
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texture = ExtResource( 2 )
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color = Color( 0.984314, 0.94902, 0.211765, 0.392157 )
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energy = 2.0
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range_item_cull_mask = 11
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[node name="Light2DEyes" type="Light2D" parent="."]
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scale = Vector2( 0.1, 0.1 )
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texture = ExtResource( 2 )
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offset = Vector2( 5, -40 )
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range_item_cull_mask = 4
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[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
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show_behind_parent = true
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occluder = ExtResource( 1 )
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[connection signal="area_entered" from="Player Detector" to="." method="_on_player_detector_area_entered"]
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[connection signal="area_exited" from="Player Detector" to="." method="_on_player_detector_area_exited"]
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260
Enemies/NightBourne.tscn
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260
Enemies/NightBourne.tscn
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@@ -0,0 +1,260 @@
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[gd_scene load_steps=58 format=2]
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[ext_resource path="res://Sprites/Assets/NightBorne.png" type="Texture" id=1]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 0, 80, 80 )
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 1 )
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region = Rect2( 80, 0, 80, 80 )
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[sub_resource type="AtlasTexture" id=3]
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atlas = ExtResource( 1 )
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region = Rect2( 160, 0, 80, 80 )
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[sub_resource type="AtlasTexture" id=4]
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atlas = ExtResource( 1 )
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region = Rect2( 240, 0, 80, 80 )
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[sub_resource type="AtlasTexture" id=5]
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atlas = ExtResource( 1 )
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region = Rect2( 320, 0, 80, 80 )
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[sub_resource type="AtlasTexture" id=6]
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atlas = ExtResource( 1 )
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region = Rect2( 400, 0, 80, 80 )
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[sub_resource type="AtlasTexture" id=7]
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atlas = ExtResource( 1 )
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region = Rect2( 480, 0, 80, 80 )
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[sub_resource type="AtlasTexture" id=8]
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atlas = ExtResource( 1 )
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region = Rect2( 560, 0, 80, 80 )
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[sub_resource type="AtlasTexture" id=9]
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atlas = ExtResource( 1 )
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region = Rect2( 640, 0, 80, 80 )
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[sub_resource type="AtlasTexture" id=10]
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atlas = ExtResource( 1 )
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region = Rect2( 80, 160, 80, 80 )
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[sub_resource type="AtlasTexture" id=11]
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atlas = ExtResource( 1 )
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region = Rect2( 160, 160, 80, 80 )
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[sub_resource type="AtlasTexture" id=12]
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atlas = ExtResource( 1 )
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region = Rect2( 240, 160, 80, 80 )
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[sub_resource type="AtlasTexture" id=13]
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atlas = ExtResource( 1 )
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region = Rect2( 320, 160, 80, 80 )
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[sub_resource type="AtlasTexture" id=14]
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atlas = ExtResource( 1 )
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region = Rect2( 400, 160, 80, 80 )
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[sub_resource type="AtlasTexture" id=15]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 320, 80, 80 )
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[sub_resource type="AtlasTexture" id=16]
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atlas = ExtResource( 1 )
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region = Rect2( 80, 320, 80, 80 )
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[sub_resource type="AtlasTexture" id=17]
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atlas = ExtResource( 1 )
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region = Rect2( 160, 320, 80, 80 )
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[sub_resource type="AtlasTexture" id=18]
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atlas = ExtResource( 1 )
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region = Rect2( 240, 320, 80, 80 )
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[sub_resource type="AtlasTexture" id=19]
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atlas = ExtResource( 1 )
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region = Rect2( 320, 320, 80, 80 )
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[sub_resource type="AtlasTexture" id=20]
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atlas = ExtResource( 1 )
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region = Rect2( 400, 320, 80, 80 )
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[sub_resource type="AtlasTexture" id=21]
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atlas = ExtResource( 1 )
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region = Rect2( 480, 320, 80, 80 )
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[sub_resource type="AtlasTexture" id=22]
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atlas = ExtResource( 1 )
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region = Rect2( 560, 320, 80, 80 )
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[sub_resource type="AtlasTexture" id=23]
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atlas = ExtResource( 1 )
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region = Rect2( 640, 320, 80, 80 )
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[sub_resource type="AtlasTexture" id=24]
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atlas = ExtResource( 1 )
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region = Rect2( 720, 320, 80, 80 )
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[sub_resource type="AtlasTexture" id=25]
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atlas = ExtResource( 1 )
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region = Rect2( 800, 320, 80, 80 )
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[sub_resource type="AtlasTexture" id=26]
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atlas = ExtResource( 1 )
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region = Rect2( 880, 320, 80, 80 )
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[sub_resource type="AtlasTexture" id=27]
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atlas = ExtResource( 1 )
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region = Rect2( 960, 320, 80, 80 )
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[sub_resource type="AtlasTexture" id=28]
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atlas = ExtResource( 1 )
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region = Rect2( 1040, 320, 80, 80 )
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[sub_resource type="AtlasTexture" id=29]
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atlas = ExtResource( 1 )
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region = Rect2( 1120, 320, 80, 80 )
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[sub_resource type="AtlasTexture" id=30]
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atlas = ExtResource( 1 )
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region = Rect2( 1200, 320, 80, 80 )
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[sub_resource type="AtlasTexture" id=31]
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atlas = ExtResource( 1 )
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region = Rect2( 1280, 320, 80, 80 )
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[sub_resource type="AtlasTexture" id=32]
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atlas = ExtResource( 1 )
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region = Rect2( 1360, 320, 80, 80 )
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[sub_resource type="AtlasTexture" id=33]
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atlas = ExtResource( 1 )
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region = Rect2( 1440, 320, 80, 80 )
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[sub_resource type="AtlasTexture" id=34]
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atlas = ExtResource( 1 )
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region = Rect2( 1520, 320, 80, 80 )
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[sub_resource type="AtlasTexture" id=35]
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atlas = ExtResource( 1 )
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region = Rect2( 1600, 320, 80, 80 )
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[sub_resource type="AtlasTexture" id=36]
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atlas = ExtResource( 1 )
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region = Rect2( 1680, 320, 80, 80 )
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[sub_resource type="AtlasTexture" id=37]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 160, 80, 80 )
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[sub_resource type="AtlasTexture" id=38]
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atlas = ExtResource( 1 )
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region = Rect2( 480, 160, 80, 80 )
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[sub_resource type="AtlasTexture" id=39]
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atlas = ExtResource( 1 )
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region = Rect2( 560, 160, 80, 80 )
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[sub_resource type="AtlasTexture" id=40]
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atlas = ExtResource( 1 )
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region = Rect2( 640, 160, 80, 80 )
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[sub_resource type="AtlasTexture" id=41]
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atlas = ExtResource( 1 )
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region = Rect2( 720, 160, 80, 80 )
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[sub_resource type="AtlasTexture" id=42]
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atlas = ExtResource( 1 )
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region = Rect2( 800, 160, 80, 80 )
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[sub_resource type="AtlasTexture" id=43]
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atlas = ExtResource( 1 )
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region = Rect2( 880, 160, 80, 80 )
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[sub_resource type="AtlasTexture" id=44]
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atlas = ExtResource( 1 )
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region = Rect2( 480, 160, 80, 80 )
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[sub_resource type="AtlasTexture" id=45]
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atlas = ExtResource( 1 )
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region = Rect2( 560, 160, 80, 80 )
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[sub_resource type="AtlasTexture" id=46]
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atlas = ExtResource( 1 )
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region = Rect2( 640, 160, 80, 80 )
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[sub_resource type="AtlasTexture" id=47]
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atlas = ExtResource( 1 )
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region = Rect2( 720, 160, 80, 80 )
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[sub_resource type="AtlasTexture" id=48]
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atlas = ExtResource( 1 )
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region = Rect2( 800, 160, 80, 80 )
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[sub_resource type="AtlasTexture" id=49]
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atlas = ExtResource( 1 )
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region = Rect2( 880, 160, 80, 80 )
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[sub_resource type="AtlasTexture" id=50]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 80, 80, 80 )
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[sub_resource type="AtlasTexture" id=51]
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atlas = ExtResource( 1 )
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region = Rect2( 80, 80, 80, 80 )
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[sub_resource type="AtlasTexture" id=52]
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atlas = ExtResource( 1 )
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region = Rect2( 160, 80, 80, 80 )
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[sub_resource type="AtlasTexture" id=53]
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atlas = ExtResource( 1 )
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region = Rect2( 240, 80, 80, 80 )
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[sub_resource type="AtlasTexture" id=54]
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atlas = ExtResource( 1 )
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region = Rect2( 320, 80, 80, 80 )
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[sub_resource type="AtlasTexture" id=55]
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atlas = ExtResource( 1 )
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region = Rect2( 400, 80, 80, 80 )
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[sub_resource type="SpriteFrames" id=56]
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animations = [ {
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"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ) ],
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"loop": true,
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"name": "idle",
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"speed": 10.0
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}, {
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"frames": [ SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ) ],
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"loop": true,
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"name": "hurt",
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"speed": 5.0
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}, {
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"frames": [ SubResource( 15 ), SubResource( 16 ), SubResource( 17 ), SubResource( 18 ), SubResource( 19 ), SubResource( 20 ), SubResource( 21 ), SubResource( 22 ), SubResource( 23 ), SubResource( 24 ), SubResource( 25 ), SubResource( 26 ), SubResource( 27 ), SubResource( 28 ), SubResource( 29 ), SubResource( 30 ), SubResource( 31 ), SubResource( 32 ), SubResource( 33 ), SubResource( 34 ), SubResource( 35 ), SubResource( 36 ), SubResource( 37 ) ],
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"loop": true,
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"name": "death",
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"speed": 10.0
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}, {
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"frames": [ SubResource( 38 ), SubResource( 39 ), SubResource( 40 ), SubResource( 41 ), SubResource( 42 ), SubResource( 43 ), SubResource( 44 ), SubResource( 45 ), SubResource( 46 ), SubResource( 47 ), SubResource( 48 ), SubResource( 49 ) ],
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"loop": true,
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"name": "attack",
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"speed": 10.0
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}, {
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"frames": [ SubResource( 50 ), SubResource( 51 ), SubResource( 52 ), SubResource( 53 ), SubResource( 54 ), SubResource( 55 ) ],
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"loop": true,
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"name": "running",
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"speed": 10.0
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} ]
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[node name="Node2D" type="KinematicBody2D"]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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frames = SubResource( 56 )
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animation = "idle"
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playing = true
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Block a user