Added more flexible player damage from enemies and cleaned up some code
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@@ -18,6 +18,7 @@ height = 2.0
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radius = 60.0
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[node name="Creepy Glowing Ghost" type="KinematicBody2D" groups=["enemy"]]
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light_mask = 0
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collision_layer = 4
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collision_mask = 5
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script = ExtResource( 4 )
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@@ -35,7 +36,8 @@ light_mask = 0
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rotation = 1.5708
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shape = SubResource( 3 )
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[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
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[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox_1"]]
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light_mask = 0
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collision_layer = 4
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collision_mask = 2
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@@ -46,6 +48,7 @@ position = Vector2( 0, -2.5 )
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shape = SubResource( 1 )
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[node name="Player Detector" type="Area2D" parent="."]
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light_mask = 0
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collision_layer = 0
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collision_mask = 2
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input_pickable = false
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@@ -57,8 +60,8 @@ light_mask = 0
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shape = SubResource( 2 )
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[node name="Light" type="Light2D" parent="."]
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scale = Vector2( 0.5, 0.5 )
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texture = ExtResource( 2 )
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texture_scale = 0.5
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color = Color( 0.698039, 0.211765, 0.984314, 0.392157 )
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energy = 2.0
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range_item_cull_mask = 11
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@@ -68,6 +71,7 @@ scale = Vector2( 0.1, 0.1 )
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texture = ExtResource( 2 )
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offset = Vector2( 5, -35 )
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range_item_cull_mask = 4
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shadow_item_cull_mask = 0
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[node name="Occluder" type="LightOccluder2D" parent="."]
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show_behind_parent = true
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