Added more flexible player damage from enemies and cleaned up some code
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@@ -7,7 +7,7 @@
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[sub_resource type="CircleShape2D" id=1]
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radius = 12.0
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[node name="Creepy Hand" type="Area2D" groups=["enemy_hitbox"]]
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[node name="Creepy Hand" type="Area2D" groups=["enemy_projectile_1"]]
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light_mask = 0
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scale = Vector2( 0.5, 0.5 )
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collision_layer = 0
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