Added more flexible player damage from enemies and cleaned up some code

This commit is contained in:
VoidTwo
2021-12-05 14:55:47 -06:00
parent 9101bf2f65
commit b8cb1fa69b
7 changed files with 32 additions and 11 deletions

View File

@@ -5,8 +5,8 @@ export var relative_x_tiles: int
export var relative_y_tiles: int
func _on_spawn_trap_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
func _on_spawn_trap_body_entered(body: Node) -> void:
if body.is_in_group('player'):
set_deferred('monitoring', false)
var enemy: KinematicBody2D = load(enemy_path).instance()

View File

@@ -14,7 +14,8 @@ monitorable = false
script = ExtResource( 1 )
[node name="Tile" type="CollisionShape2D" parent="."]
light_mask = 0
position = Vector2( 8, 8 )
shape = SubResource( 1 )
[connection signal="area_entered" from="." to="." method="_on_spawn_trap_area_entered"]
[connection signal="body_entered" from="." to="." method="_on_spawn_trap_body_entered"]