Added more flexible player damage from enemies and cleaned up some code
This commit is contained in:
@@ -5,8 +5,8 @@ export var relative_x_tiles: int
|
||||
export var relative_y_tiles: int
|
||||
|
||||
|
||||
func _on_spawn_trap_area_entered(area: Area2D) -> void:
|
||||
if area.get_parent().name == 'Player':
|
||||
func _on_spawn_trap_body_entered(body: Node) -> void:
|
||||
if body.is_in_group('player'):
|
||||
set_deferred('monitoring', false)
|
||||
|
||||
var enemy: KinematicBody2D = load(enemy_path).instance()
|
||||
|
Reference in New Issue
Block a user