Added more flexible player damage from enemies and cleaned up some code

This commit is contained in:
VoidTwo
2021-12-05 14:55:47 -06:00
parent 9101bf2f65
commit b8cb1fa69b
7 changed files with 32 additions and 11 deletions

View File

@@ -68,7 +68,6 @@ func level_select_menu_option(option: String) -> void:
func free_connected_node(node: Node, connected_function: String) -> void:
node.disconnect('complete', self, connected_function)
remove_child(node)
node.queue_free()
return