added objective, added boss

This commit is contained in:
2021-12-05 03:26:09 -06:00
parent db6cec47b4
commit eb0ec1287f
27 changed files with 945 additions and 60 deletions

50
Enemies/DemonBoss.gd Normal file
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@@ -0,0 +1,50 @@
extends KinematicBody2D
const SPEED: int = 30
var player: KinematicBody2D = null
var velocity: Vector2 = Vector2.ZERO
var status = "walk"
func _physics_process(_delta: float) -> void:
velocity = Vector2.ZERO
if player:
velocity = position.direction_to(player.position).normalized() * SPEED
var angle = position.angle_to_point(player.position)
if abs(angle) > PI/2:
$AnimatedSprite1.scale.x = -0.563
else:
$AnimatedSprite1.scale.x = 0.563
velocity = move_and_slide(velocity)
return
func _on_player_detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
$AnimatedSprite1.animation = "Walk"
return
func _on_player_detector_area_exited(_area: Area2D):
player = null
$AnimatedSprite1.animation = "Idle"
return
func _on_Player_Attack_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
$AnimatedSprite1.animation = "Attack"
status = "attack"
return
func _on_Player_Attack_area_exited(area: Area2D) -> void:
player = null
if not status == "attack":
$AnimatedSprite1.animation = "Walk"
return

404
Enemies/DemonBoss.tscn Normal file
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@@ -0,0 +1,404 @@
[gd_scene load_steps=68 format=2]
[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Enemies/demon_slime_FREE_v1.0_288x160_spritesheet.png" type="Texture" id=3]
[ext_resource path="res://Enemies/DemonBoss.gd" type="Script" id=4]
[sub_resource type="AtlasTexture" id=3]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 0, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=4]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 288, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=5]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 576, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=6]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 864, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=7]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 1152, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=8]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 1440, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=9]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 1728, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=10]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 2016, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=11]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 2304, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=12]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 2592, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=13]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 2880, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=14]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 3168, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=15]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 3456, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=16]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 3744, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=17]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 4032, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=18]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 4320, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=19]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 4608, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=20]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 4896, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=21]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 5184, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=22]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 5472, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=23]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 5760, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=24]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 6048, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=25]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 0, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=26]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 288, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=27]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 576, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=28]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 864, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=29]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 1152, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=30]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 1440, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=31]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 1728, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=32]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 2016, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=33]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 2304, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=34]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 2592, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=35]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 2880, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=36]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 3168, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=37]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 0, 0, 288, 160 )
[sub_resource type="AtlasTexture" id=38]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 288, 0, 288, 160 )
[sub_resource type="AtlasTexture" id=39]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 576, 0, 288, 160 )
[sub_resource type="AtlasTexture" id=40]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 864, 0, 288, 160 )
[sub_resource type="AtlasTexture" id=41]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 1152, 0, 288, 160 )
[sub_resource type="AtlasTexture" id=42]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 1440, 0, 288, 160 )
[sub_resource type="AtlasTexture" id=43]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 0, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=44]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 288, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=45]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 576, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=46]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 864, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=47]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 1152, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=48]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 1440, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=49]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 1728, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=50]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 2016, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=51]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 2304, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=52]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 2592, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=53]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 2880, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=54]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 3168, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=55]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 3456, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=56]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 3744, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=57]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 4032, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=58]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 0, 480, 288, 160 )
[sub_resource type="AtlasTexture" id=59]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 288, 480, 288, 160 )
[sub_resource type="AtlasTexture" id=60]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 576, 480, 288, 160 )
[sub_resource type="AtlasTexture" id=61]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 864, 480, 288, 160 )
[sub_resource type="AtlasTexture" id=62]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 1152, 480, 288, 160 )
[sub_resource type="SpriteFrames" id=63]
animations = [ {
"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ), SubResource( 15 ), SubResource( 16 ), SubResource( 17 ), SubResource( 18 ), SubResource( 19 ), SubResource( 20 ), SubResource( 21 ), SubResource( 22 ), SubResource( 23 ), SubResource( 24 ) ],
"loop": true,
"name": "Death",
"speed": 5.0
}, {
"frames": [ SubResource( 25 ), SubResource( 26 ), SubResource( 27 ), SubResource( 28 ), SubResource( 29 ), SubResource( 30 ), SubResource( 31 ), SubResource( 32 ), SubResource( 33 ), SubResource( 34 ), SubResource( 35 ), SubResource( 36 ) ],
"loop": true,
"name": "Walk",
"speed": 5.0
}, {
"frames": [ SubResource( 37 ), SubResource( 38 ), SubResource( 39 ), SubResource( 40 ), SubResource( 41 ), SubResource( 42 ) ],
"loop": true,
"name": "Idle",
"speed": 5.0
}, {
"frames": [ SubResource( 43 ), SubResource( 44 ), SubResource( 45 ), SubResource( 46 ), SubResource( 47 ), SubResource( 48 ), SubResource( 49 ), SubResource( 50 ), SubResource( 51 ), SubResource( 52 ), SubResource( 53 ), SubResource( 54 ), SubResource( 55 ), SubResource( 56 ), SubResource( 57 ) ],
"loop": true,
"name": "Attack",
"speed": 15.0
}, {
"frames": [ SubResource( 58 ), SubResource( 59 ), SubResource( 60 ), SubResource( 61 ), SubResource( 62 ) ],
"loop": true,
"name": "Hit",
"speed": 5.0
} ]
[sub_resource type="CapsuleShape2D" id=1]
radius = 3.0
height = 2.0
[sub_resource type="CircleShape2D" id=2]
radius = 50.0
[node name="DemonBoss" type="KinematicBody2D" groups=["enemies"]]
collision_layer = 2
script = ExtResource( 4 )
[node name="AnimatedSprite1" type="AnimatedSprite" parent="."]
position = Vector2( 1, -3 )
scale = Vector2( 0.5, 0.5 )
frames = SubResource( 63 )
animation = "Idle"
playing = true
[node name="Hitbox" type="CollisionShape2D" parent="."]
visible = false
position = Vector2( 0, -3 )
shape = SubResource( 1 )
[node name="Player Detector" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
scale = Vector2( 2, 2 )
shape = SubResource( 2 )
[node name="Player Attack" type="Area2D" parent="."]
visible = false
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
[node name="Attack" type="CollisionShape2D" parent="Player Attack"]
position = Vector2( 0, 7 )
scale = Vector2( 1, 0.75 )
shape = SubResource( 2 )
[node name="Light2D" type="Light2D" parent="."]
visible = false
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 2 )
color = Color( 0.984314, 0.94902, 0.211765, 0.392157 )
energy = 2.0
range_item_cull_mask = 11
[node name="Light2DEyes" type="Light2D" parent="."]
visible = false
scale = Vector2( 0.1, 0.1 )
texture = ExtResource( 2 )
offset = Vector2( 5, -40 )
range_item_cull_mask = 4
[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
visible = false
show_behind_parent = true
occluder = ExtResource( 1 )
[connection signal="area_entered" from="Player Detector" to="." method="_on_player_detector_area_entered"]
[connection signal="area_exited" from="Player Detector" to="." method="_on_player_detector_area_exited"]
[connection signal="area_entered" from="Player Attack" to="." method="_on_Player_Attack_area_entered"]
[connection signal="area_exited" from="Player Attack" to="." method="_on_Player_Attack_area_exited"]

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@@ -19,6 +19,7 @@ func _physics_process(_delta: float) -> void:
func _on_player_detector_area_entered(area: Area2D) -> void: func _on_player_detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player': if area.get_parent().name == 'Player':
player = area.get_parent() player = area.get_parent()
return return

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@@ -126,7 +126,7 @@ position = Vector2( 1, -3 )
scale = Vector2( 0.5625, 0.5625 ) scale = Vector2( 0.5625, 0.5625 )
frames = SubResource( 20 ) frames = SubResource( 20 )
animation = "Idle" animation = "Idle"
frame = 1 frame = 5
playing = true playing = true
[node name="Hitbox" type="CollisionShape2D" parent="."] [node name="Hitbox" type="CollisionShape2D" parent="."]

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@@ -1,6 +1,24 @@
extends Node2D extends Node2D
var gems: int = 4
func _ready() -> void: func _ready() -> void:
#$YSort/Player.position = get_viewport_rect().size / 2 #$YSort/Player.position = get_viewport_rect().size / 2
$YSort/Player.load_hud($HUD) $YSort/Player.load_hud($HUD)
return return
func _on_TreasureChest_gem_collected() -> void:
gems -= 1
if gems == 0:
$YSort/Items/Door/doorClosed.visible = false
$YSort/Items/Door/doorOpened.visible = true
$DoorCollision.layers = 5
func _on_NextArea_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
$YSort/Player.position.x = 195
$YSort/Player.position.y = -335

File diff suppressed because one or more lines are too long

13
Levels/Objects/Door.tscn Normal file
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@@ -0,0 +1,13 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Sprites/Assets/DoorOpen.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Assets/DoorClosed.png" type="Texture" id=2]
[node name="Door" type="Sprite"]
[node name="doorClosed" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="doorOpened" type="Sprite" parent="."]
visible = false
texture = ExtResource( 1 )

24
Levels/Objects/Gem.gd Normal file
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@@ -0,0 +1,24 @@
extends Node2D
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass
func _on_AnimationPlayer_animation_finished(anim_name: String) -> void:
$GemSprite.visible = false
func _on_AnimationPlayer_animation_started(anim_name: String) -> void:
$GemSprite.visible = true

34
Levels/Objects/Gem.tscn Normal file
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@@ -0,0 +1,34 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Sprites/Assets/resources_basic.png" type="Texture" id=1]
[ext_resource path="res://Levels/Objects/Gem.gd" type="Script" id=2]
[sub_resource type="Animation" id=3]
resource_name = "rise"
length = 1.2
tracks/0/type = "value"
tracks/0/path = NodePath("GemSprite:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.3, 0.8, 1.2 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0, -10 ), Vector2( 0, -18 ), Vector2( 0, -20 ) ]
}
[node name="Gem" type="Node2D"]
script = ExtResource( 2 )
[node name="GemSprite" type="Sprite" parent="."]
position = Vector2( 0, -20 )
texture = ExtResource( 1 )
region_enabled = true
region_rect = Rect2( 2, 50, 20, 20 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/rise = SubResource( 3 )
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]

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@@ -0,0 +1,33 @@
extends Sprite
var is_player_inside: bool = false
var is_opened: bool = false
var has_gem: bool = true
signal gem_collected
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass
func _on_Player_Detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
if is_opened == false:
$chestClosed.visible = false
$chestOpened.visible = true
$Gem.visible = true
$Gem/AnimationPlayer.play("rise")
is_opened = true
has_gem = false
emit_signal("gem_collected")

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@@ -0,0 +1,36 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://Sprites/Assets/treasureChestOpen.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Assets/treasureChest.png" type="Texture" id=2]
[ext_resource path="res://Levels/Objects/Gem.tscn" type="PackedScene" id=3]
[ext_resource path="res://Levels/Objects/TreasureChest.gd" type="Script" id=4]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 21.3333, 17.3333 )
[node name="TreasureChest" type="Sprite" groups=["enemies"]]
script = ExtResource( 4 )
[node name="chestOpened" type="Sprite" parent="."]
visible = false
texture = ExtResource( 1 )
[node name="chestClosed" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="Gem" parent="." instance=ExtResource( 3 )]
visible = false
[node name="Player Detector" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
visible = false
position = Vector2( 1, -1 )
scale = Vector2( 1.5, 1.5 )
shape = SubResource( 1 )
[connection signal="area_entered" from="Player Detector" to="." method="_on_Player_Detector_area_entered"]

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@@ -7,6 +7,8 @@ export var FRICTION: int = 1000
const HEALTH_SLICES: Array = [0, 18, 35, 50, 65, 82, 100] const HEALTH_SLICES: Array = [0, 18, 35, 50, 65, 82, 100]
var health_index: int = 6 var health_index: int = 6
var l5_gems: int = 0
var hud: CanvasLayer = null var hud: CanvasLayer = null
var velocity: Vector2 = Vector2.ZERO var velocity: Vector2 = Vector2.ZERO
@@ -40,6 +42,7 @@ func load_hud(node: CanvasLayer) -> void:
return return
func set_weapon_position(pos: Vector2) -> void: func set_weapon_position(pos: Vector2) -> void:
if pos[0] < 0: # facing left if pos[0] < 0: # facing left
$SwordAnimation.position.x = -8 $SwordAnimation.position.x = -8
$SwordAnimation.position.y = -6 $SwordAnimation.position.y = -6

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@@ -10,11 +10,6 @@
[sub_resource type="SpriteFrames" id=1] [sub_resource type="SpriteFrames" id=1]
animations = [ { animations = [ {
"frames": [ ExtResource( 3 ) ],
"loop": false,
"name": "look_down",
"speed": 5.0
}, {
"frames": [ ExtResource( 4 ) ], "frames": [ ExtResource( 4 ) ],
"loop": false, "loop": false,
"name": "look_up", "name": "look_up",
@@ -22,12 +17,17 @@ animations = [ {
}, { }, {
"frames": [ ExtResource( 2 ) ], "frames": [ ExtResource( 2 ) ],
"loop": false, "loop": false,
"name": "look_left", "name": "look_right",
"speed": 5.0
}, {
"frames": [ ExtResource( 3 ) ],
"loop": false,
"name": "look_down",
"speed": 5.0 "speed": 5.0
}, { }, {
"frames": [ ExtResource( 2 ) ], "frames": [ ExtResource( 2 ) ],
"loop": false, "loop": false,
"name": "look_right", "name": "look_left",
"speed": 5.0 "speed": 5.0
} ] } ]

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@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/DoorClosed.png-340ce2146c1723bbbb0ecf4b22bb6686.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Assets/DoorClosed.png"
dest_files=[ "res://.import/DoorClosed.png-340ce2146c1723bbbb0ecf4b22bb6686.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

BIN
Sprites/Assets/DoorOpen.png Normal file

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@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/DoorOpen.png-254ded2a22f6986dd6bf633ed69b1e9b.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Assets/DoorOpen.png"
dest_files=[ "res://.import/DoorOpen.png-254ded2a22f6986dd6bf633ed69b1e9b.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
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