Camera limits, key in chest, dark forest tilesetter
This commit is contained in:
26
Levels/Camera2D.gd
Normal file
26
Levels/Camera2D.gd
Normal file
@@ -0,0 +1,26 @@
|
||||
extends Camera2D
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a: int = 2
|
||||
# var b: String = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta: float) -> void:
|
||||
# pass
|
||||
|
||||
|
||||
func _on_Area2D_body_entered(body: Node) -> void:
|
||||
self.limit_bottom = -223
|
||||
self.limit_top = -737
|
||||
var player = get_parent()
|
||||
player.position = Vector2(-216,256)
|
||||
|
||||
#$YSort/Player/Camera2D.limit_bottom = -223
|
||||
#$YSort/Player/Camera2D.limit_top = -737
|
Reference in New Issue
Block a user