Merged with main and fixed merge conflicts
This commit is contained in:
6
Levels/Hub World.gd
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6
Levels/Hub World.gd
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extends Node2D
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func _ready() -> void:
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$YSort/Player.load_hud($HUD)
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return
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18
Levels/Hub World.tscn
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18
Levels/Hub World.tscn
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Levels/Hub World.gd" type="Script" id=2]
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[ext_resource path="res://GUI/HUD.tscn" type="PackedScene" id=3]
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[ext_resource path="res://GUI/Pause Screen.tscn" type="PackedScene" id=4]
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[node name="Hub World" type="Node2D"]
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script = ExtResource( 2 )
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[node name="YSort" type="YSort" parent="."]
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[node name="Player" parent="YSort" instance=ExtResource( 1 )]
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position = Vector2( 160, 90 )
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[node name="HUD" parent="." instance=ExtResource( 3 )]
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[node name="Pause Screen" parent="." instance=ExtResource( 4 )]
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6
Levels/Level 2.gd
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6
Levels/Level 2.gd
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extends Node2D
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func _ready() -> void:
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$YSort/Player.position = get_viewport_rect().size / 2
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$YSort/Player.load_hud($HUD)
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return
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198
Levels/Level 2.tscn
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198
Levels/Level 2.tscn
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File diff suppressed because one or more lines are too long
6
Levels/Level 5.gd
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6
Levels/Level 5.gd
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extends Node2D
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func _ready() -> void:
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$YSort/Player.load_hud($HUD)
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return
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71
Levels/Level 5.tscn
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71
Levels/Level 5.tscn
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File diff suppressed because one or more lines are too long
20
Levels/Objects/Tree.tscn
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20
Levels/Objects/Tree.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Sprites/Assets/forestTreeBig.png" type="Texture" id=1]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 6.0
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height = 10.0
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[node name="Tree" type="Node2D"]
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[node name="Sprite" type="Sprite" parent="."]
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modulate = Color( 0.870588, 0.215686, 0.215686, 1 )
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texture = ExtResource( 1 )
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offset = Vector2( 0, -5 )
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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rotation = 1.5708
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shape = SubResource( 1 )
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20
Levels/Objects/deadTree.tscn
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20
Levels/Objects/deadTree.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Sprites/Assets/Dead_Tree.png" type="Texture" id=1]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 3.0
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height = 4.0
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[node name="Dead Tree" type="Node2D"]
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 0, -1.93028 )
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scale = Vector2( 1, 1.48257 )
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texture = ExtResource( 1 )
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offset = Vector2( -1, -5 )
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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shape = SubResource( 1 )
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17
Levels/Objects/forestHouse.tscn
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17
Levels/Objects/forestHouse.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Sprites/Assets/forestHouse.png" type="Texture" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 13, 10 )
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[node name="forestHouse" type="Node2D"]
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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offset = Vector2( 0, -8 )
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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shape = SubResource( 1 )
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18
Levels/Traps/Spawn Trap.gd
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18
Levels/Traps/Spawn Trap.gd
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extends Area2D
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export var enemy_path: String = 'res://Enemies/ENEMY.tscn'
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export var relative_x_tiles: int
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export var relative_y_tiles: int
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func _on_spawn_trap_area_entered(_area: Area2D) -> void:
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set_deferred('monitoring', false)
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$Tile.set_deferred('disabled', true)
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var enemy: KinematicBody2D = load(enemy_path).instance()
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enemy.position.x = position.x + (relative_x_tiles * 16 + 8)
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enemy.position.y = position.y + (relative_y_tiles * 16 + 8)
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var enemies: YSort = get_tree().get_current_scene().get_node('YSort/Enemies')
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enemies.call_deferred('add_child', enemy)
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return
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20
Levels/Traps/Spawn Trap.tscn
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20
Levels/Traps/Spawn Trap.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Levels/Traps/Spawn Trap.gd" type="Script" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 8, 8 )
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[node name="Spawn Trap" type="Area2D"]
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light_mask = 0
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collision_layer = 0
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collision_mask = 2
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input_pickable = false
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monitorable = false
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script = ExtResource( 1 )
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[node name="Tile" type="CollisionShape2D" parent="."]
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position = Vector2( 8, 8 )
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shape = SubResource( 1 )
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[connection signal="area_entered" from="." to="." method="_on_spawn_trap_area_entered"]
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