Camera limits, key in chest, dark forest tilesetter
This commit is contained in:
20
Levels/Area2D.gd
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20
Levels/Area2D.gd
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extends Area2D
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# Declare member variables here. Examples:
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# var a: int = 2
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# var b: String = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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self.visible = false
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta: float) -> void:
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# pass
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func _on_Area2D_body_entered(body: Node) -> void:
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self.visible = true
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26
Levels/Camera2D.gd
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26
Levels/Camera2D.gd
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extends Camera2D
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# Declare member variables here. Examples:
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# var a: int = 2
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# var b: String = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta: float) -> void:
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# pass
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func _on_Area2D_body_entered(body: Node) -> void:
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self.limit_bottom = -223
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self.limit_top = -737
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var player = get_parent()
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player.position = Vector2(-216,256)
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#$YSort/Player/Camera2D.limit_bottom = -223
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#$YSort/Player/Camera2D.limit_top = -737
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@@ -1,6 +1,7 @@
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extends Node2D
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func _ready() -> void:
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$YSort/Player.position = get_viewport_rect().size / 2
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#$YSort/Player.position = get_viewport_rect().size / 2
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$YSort/Player.position = Vector2(0,0)
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$YSort/Player.load_hud($HUD)
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return
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File diff suppressed because one or more lines are too long
@@ -15,6 +15,7 @@
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script = ExtResource( 2 )
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[node name="CanvasModulate" type="CanvasModulate" parent="."]
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visible = false
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color = Color( 0, 0, 0, 1 )
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[node name="Floor" type="TileMap" parent="."]
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40
Levels/Objects/Chest.gd
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40
Levels/Objects/Chest.gd
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extends AnimatedSprite
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export(PackedScene) var object_scene: PackedScene = null
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var is_player_inside: bool = false
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var is_opened: bool = false
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var has_key: bool = false
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onready var animation_player: AnimationPlayer = get_node("AnimationPlayer")
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onready var tween: Tween = get_node("Key/Tween")
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func _ready() -> void:
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assert(object_scene!=null)
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animation_player.play("closed")
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$Key/KeySprite.visible = false
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func _input(event: InputEvent) -> void:
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if is_player_inside and not is_opened:
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is_opened = true
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animation_player.play("open")
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_drop_object()
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func _drop_object() -> void:
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#print($Key.position)
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$Key/KeySprite.visible = true
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tween.interpolate_property($Key, "position", Vector2(0,0), Vector2(0, -10), 1.0, Tween.TRANS_QUAD,
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Tween.EASE_OUT)
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tween.start()
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yield(tween, "tween_completed")
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$Key/KeySprite.visible = false
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func _on_Area2D_player_entered(_player: KinematicBody2D) -> void:
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is_player_inside = true
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func _on_Area2D_player_exited(_player: KinematicBody2D) -> void:
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is_player_inside = false
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177
Levels/Objects/Chest.tscn
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177
Levels/Objects/Chest.tscn
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[gd_scene load_steps=13 format=2]
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[ext_resource path="res://Sprites/Assets/treasureChest.png" type="Texture" id=1]
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[ext_resource path="res://Sprites/Assets/treasureChestOpen.png" type="Texture" id=2]
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[ext_resource path="res://Levels/Objects/Chest.gd" type="Script" id=3]
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[ext_resource path="res://Sprites/Assets/Key.png" type="Texture" id=4]
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[ext_resource path="res://Sprites/Assets/DoorClosed.png" type="Texture" id=5]
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[ext_resource path="res://Sprites/Assets/DoorOpen.png" type="Texture" id=6]
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[sub_resource type="SpriteFrames" id=1]
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animations = [ {
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"frames": [ ExtResource( 2 ) ],
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"loop": true,
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"name": "open",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 1 ) ],
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"loop": true,
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"name": "closed",
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"speed": 5.0
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} ]
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 60.5859, 42.3141 )
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[sub_resource type="Animation" id=3]
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resource_name = "closed"
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:animation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ "closed" ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath(".:frame")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 0 ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Entrance:animation")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ "closed" ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Entrance:frame")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 0 ]
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}
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[sub_resource type="Animation" id=4]
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resource_name = "open"
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:animation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ "open" ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath(".:frame")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 0 ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Entrance:animation")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ "open" ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Entrance:frame")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 0 ]
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}
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[sub_resource type="SpriteFrames" id=6]
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animations = [ {
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"frames": [ ExtResource( 6 ) ],
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"loop": true,
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"name": "open",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 5 ) ],
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"loop": true,
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"name": "closed",
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"speed": 5.0
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} ]
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[sub_resource type="Animation" id=8]
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resource_name = "closed"
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[node name="TreasureChest" type="AnimatedSprite"]
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frames = SubResource( 1 )
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animation = "open"
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script = ExtResource( 3 )
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[node name="Area" type="Area2D" parent="."]
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scale = Vector2( 0.5, 0.5 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area"]
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shape = SubResource( 2 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/closed = SubResource( 3 )
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anims/open = SubResource( 4 )
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[node name="Key" type="Node2D" parent="."]
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[node name="KeySprite" type="Sprite" parent="Key"]
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texture = ExtResource( 4 )
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[node name="Tween" type="Tween" parent="Key"]
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[node name="Entrance" type="AnimatedSprite" parent="."]
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position = Vector2( 494, -675 )
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frames = SubResource( 6 )
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animation = "open"
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[node name="AnimationPlayer" type="AnimationPlayer" parent="Entrance"]
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anims/closed = SubResource( 8 )
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[connection signal="body_entered" from="Area" to="." method="_on_Area2D_player_entered"]
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[connection signal="body_exited" from="Area" to="." method="_on_Area2D_player_exited"]
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@@ -7,6 +7,7 @@ radius = 3.0
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height = 4.0
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[node name="Dead Tree" type="Node2D"]
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scale = Vector2( 2, 2 )
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 0, -1.93028 )
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