Camera limits, key in chest, dark forest tilesetter

This commit is contained in:
Jasmine
2021-12-01 20:59:53 -06:00
parent 9d2a15985c
commit 1e8a8a15f8
34 changed files with 855 additions and 255 deletions

20
Levels/Area2D.gd Normal file
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@@ -0,0 +1,20 @@
extends Area2D
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
self.visible = false
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass
func _on_Area2D_body_entered(body: Node) -> void:
self.visible = true

26
Levels/Camera2D.gd Normal file
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@@ -0,0 +1,26 @@
extends Camera2D
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass
func _on_Area2D_body_entered(body: Node) -> void:
self.limit_bottom = -223
self.limit_top = -737
var player = get_parent()
player.position = Vector2(-216,256)
#$YSort/Player/Camera2D.limit_bottom = -223
#$YSort/Player/Camera2D.limit_top = -737

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@@ -1,6 +1,7 @@
extends Node2D
func _ready() -> void:
$YSort/Player.position = get_viewport_rect().size / 2
#$YSort/Player.position = get_viewport_rect().size / 2
$YSort/Player.position = Vector2(0,0)
$YSort/Player.load_hud($HUD)
return

File diff suppressed because one or more lines are too long

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@@ -15,6 +15,7 @@
script = ExtResource( 2 )
[node name="CanvasModulate" type="CanvasModulate" parent="."]
visible = false
color = Color( 0, 0, 0, 1 )
[node name="Floor" type="TileMap" parent="."]

40
Levels/Objects/Chest.gd Normal file
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@@ -0,0 +1,40 @@
extends AnimatedSprite
export(PackedScene) var object_scene: PackedScene = null
var is_player_inside: bool = false
var is_opened: bool = false
var has_key: bool = false
onready var animation_player: AnimationPlayer = get_node("AnimationPlayer")
onready var tween: Tween = get_node("Key/Tween")
func _ready() -> void:
assert(object_scene!=null)
animation_player.play("closed")
$Key/KeySprite.visible = false
func _input(event: InputEvent) -> void:
if is_player_inside and not is_opened:
is_opened = true
animation_player.play("open")
_drop_object()
func _drop_object() -> void:
#print($Key.position)
$Key/KeySprite.visible = true
tween.interpolate_property($Key, "position", Vector2(0,0), Vector2(0, -10), 1.0, Tween.TRANS_QUAD,
Tween.EASE_OUT)
tween.start()
yield(tween, "tween_completed")
$Key/KeySprite.visible = false
func _on_Area2D_player_entered(_player: KinematicBody2D) -> void:
is_player_inside = true
func _on_Area2D_player_exited(_player: KinematicBody2D) -> void:
is_player_inside = false

177
Levels/Objects/Chest.tscn Normal file
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@@ -0,0 +1,177 @@
[gd_scene load_steps=13 format=2]
[ext_resource path="res://Sprites/Assets/treasureChest.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Assets/treasureChestOpen.png" type="Texture" id=2]
[ext_resource path="res://Levels/Objects/Chest.gd" type="Script" id=3]
[ext_resource path="res://Sprites/Assets/Key.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Assets/DoorClosed.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Assets/DoorOpen.png" type="Texture" id=6]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ) ],
"loop": true,
"name": "open",
"speed": 5.0
}, {
"frames": [ ExtResource( 1 ) ],
"loop": true,
"name": "closed",
"speed": 5.0
} ]
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 60.5859, 42.3141 )
[sub_resource type="Animation" id=3]
resource_name = "closed"
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "closed" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Entrance:animation")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "closed" ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Entrance:frame")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}
[sub_resource type="Animation" id=4]
resource_name = "open"
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "open" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Entrance:animation")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "open" ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Entrance:frame")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}
[sub_resource type="SpriteFrames" id=6]
animations = [ {
"frames": [ ExtResource( 6 ) ],
"loop": true,
"name": "open",
"speed": 5.0
}, {
"frames": [ ExtResource( 5 ) ],
"loop": true,
"name": "closed",
"speed": 5.0
} ]
[sub_resource type="Animation" id=8]
resource_name = "closed"
[node name="TreasureChest" type="AnimatedSprite"]
frames = SubResource( 1 )
animation = "open"
script = ExtResource( 3 )
[node name="Area" type="Area2D" parent="."]
scale = Vector2( 0.5, 0.5 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area"]
shape = SubResource( 2 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/closed = SubResource( 3 )
anims/open = SubResource( 4 )
[node name="Key" type="Node2D" parent="."]
[node name="KeySprite" type="Sprite" parent="Key"]
texture = ExtResource( 4 )
[node name="Tween" type="Tween" parent="Key"]
[node name="Entrance" type="AnimatedSprite" parent="."]
position = Vector2( 494, -675 )
frames = SubResource( 6 )
animation = "open"
[node name="AnimationPlayer" type="AnimationPlayer" parent="Entrance"]
anims/closed = SubResource( 8 )
[connection signal="body_entered" from="Area" to="." method="_on_Area2D_player_entered"]
[connection signal="body_exited" from="Area" to="." method="_on_Area2D_player_exited"]

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@@ -7,6 +7,7 @@ radius = 3.0
height = 4.0
[node name="Dead Tree" type="Node2D"]
scale = Vector2( 2, 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, -1.93028 )