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daniel/Embodiment
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38 Commits 1 Branch 0 Tags
0fcb62e094edd32103c357911e815fd481b94f0d
Commit Graph
13 Commits
Author SHA1 Message Date
VoidTwo 0fcb62e094 Reorganized files 2021-12-05 17:52:54 -06:00
VoidTwo 5269a32000 Merged with daniel-hell-level and modified weapon handling 2021-12-05 17:19:07 -06:00
VoidTwo b8cb1fa69b Added more flexible player damage from enemies and cleaned up some code 2021-12-05 14:55:47 -06:00
daniel eb0ec1287f added objective, added boss 2021-12-05 03:26:09 -06:00
VoidTwo 9101bf2f65 Added locked barriers and a new ghost enemy 2021-12-04 18:23:05 -06:00
daniel f18924dd3d initial implementation of sword attack 2021-12-04 02:28:48 -06:00
VoidTwo fcea3cee03 Major collision detection improvements, more file organization, and added key interactable 2021-12-04 00:07:33 -06:00
VoidTwo ca2ea40b23 Fixed some Area2D detection 2021-11-30 21:22:52 -06:00
daniel 7e39fdf2bc added actual enemies 2021-11-30 19:12:50 -06:00
VoidTwo 4c55683bde Added pause capability to all levels, added music to Level 5, added a simple chasing AI to the glowing ghosts, and optimized the Main Menu scene 2021-11-28 20:33:22 -06:00
VoidTwo ffe3312b86 Minor improvements and file reorganizing 2021-11-28 02:52:03 -06:00
VoidTwo aac45f808c Added some Level 5 implementation and reorganized file structure 2021-11-27 17:36:06 -06:00
VoidTwo 2c98c112bd New features and plenty of code still in testing. This includes a level select, basic inventory, and a basic HUD. 2021-11-15 22:29:42 -06:00
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