VoidTwo
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219e55c860
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Implemented credits scene
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2021-12-13 02:15:01 -06:00 |
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VoidTwo
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c00ddd741c
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Added font credits
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2021-12-13 01:06:16 -06:00 |
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VoidTwo
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c10acf2469
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Added Hub World floor tileset credit
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2021-12-13 01:00:31 -06:00 |
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VoidTwo
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ef5ce684eb
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Fixed debugger errors in many files and optimized some scenes/code
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2021-12-12 23:55:59 -06:00 |
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VoidTwo
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6bfbfd7989
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Merged with previous commit
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2021-12-10 15:05:49 -06:00 |
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VoidTwo
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494f8e60b2
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Optimized png files
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2021-12-10 15:05:37 -06:00 |
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VoidTwo
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e5aafa6cd0
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Added win condition for level 1 and added boss fight for level 5
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2021-12-10 14:23:23 -06:00 |
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VoidTwo
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111aa4d8ae
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Merged with main
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2021-12-09 23:13:44 -06:00 |
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VoidTwo
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2b7fe1494b
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Fixed strange scene name
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2021-12-09 22:57:05 -06:00 |
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VoidTwo
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8707397bb7
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Implemented win/lose scenes and added fire spinner trap
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2021-12-09 22:55:16 -06:00 |
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VoidTwo
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037752c118
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Updated Hub World to have portals to levels and disabled the level select menu
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2021-12-09 17:31:24 -06:00 |
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VoidTwo
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2147d38874
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Code cleanup and minor fixes to Level 3
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2021-12-09 04:08:28 -06:00 |
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VoidTwo
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05e04c7db9
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More file reorganizing and fixed some inconsistencies
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2021-12-06 01:31:44 -06:00 |
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VoidTwo
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08f5ec4ef9
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Merge branch 'main' into void
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2021-12-06 01:06:13 -06:00 |
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VoidTwo
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bae81b5b01
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Fixed weapon handling to be more consistent and increased the size for easier gameplay
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2021-12-06 01:01:55 -06:00 |
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VoidTwo
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0fcb62e094
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Reorganized files
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2021-12-05 17:52:54 -06:00 |
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VoidTwo
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5269a32000
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Merged with daniel-hell-level and modified weapon handling
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2021-12-05 17:19:07 -06:00 |
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VoidTwo
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b8cb1fa69b
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Added more flexible player damage from enemies and cleaned up some code
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2021-12-05 14:55:47 -06:00 |
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VoidTwo
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9101bf2f65
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Added locked barriers and a new ghost enemy
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2021-12-04 18:23:05 -06:00 |
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VoidTwo
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fcea3cee03
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Major collision detection improvements, more file organization, and added key interactable
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2021-12-04 00:07:33 -06:00 |
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VoidTwo
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34d4e0454e
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Optimized scene tree and debugged some area detection
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2021-11-30 23:06:42 -06:00 |
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VoidTwo
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ca2ea40b23
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Fixed some Area2D detection
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2021-11-30 21:22:52 -06:00 |
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VoidTwo
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9d2a15985c
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Merged with main and fixed merge conflicts
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2021-11-29 13:53:26 -06:00 |
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VoidTwo
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e8d659ed93
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Removed unnecessary files
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2021-11-29 13:24:52 -06:00 |
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VoidTwo
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ee62a1cf5f
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Merged with main and fixed merge conflicts
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2021-11-29 13:22:17 -06:00 |
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VoidTwo
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7b29ecc3f8
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Relocated Traps directory to be in a more logical location
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2021-11-29 11:50:55 -06:00 |
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VoidTwo
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045af09111
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Fixed New Game Button sprites, they were missing a pixel
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2021-11-29 11:40:39 -06:00 |
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VoidTwo
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94833ec06a
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Added modular traps for use in levels
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2021-11-28 21:40:36 -06:00 |
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VoidTwo
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4c55683bde
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Added pause capability to all levels, added music to Level 5, added a simple chasing AI to the glowing ghosts, and optimized the Main Menu scene
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2021-11-28 20:33:22 -06:00 |
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VoidTwo
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b6b8edce83
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Added MP3 and WAV as binary files
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2021-11-28 20:29:53 -06:00 |
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VoidTwo
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ffe3312b86
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Minor improvements and file reorganizing
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2021-11-28 02:52:03 -06:00 |
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VoidTwo
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c4c0c3d02f
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Merged with Main and fixed conflicts
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2021-11-28 01:57:16 -06:00 |
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VoidTwo
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aac45f808c
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Added some Level 5 implementation and reorganized file structure
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2021-11-27 17:36:06 -06:00 |
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VoidTwo
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c411559e50
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bae here you go
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2021-11-16 20:38:36 -06:00 |
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VoidTwo
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2c98c112bd
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New features and plenty of code still in testing. This includes a level select, basic inventory, and a basic HUD.
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2021-11-15 22:29:42 -06:00 |
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VoidTwo
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bbb245f7b7
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Sprite improvements with help from jas-hyd
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2021-10-21 18:05:57 -05:00 |
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VoidTwo
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18f9f6027a
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Reduced sprite scale back to 1 because the player image is now 16x16 instead of 8x8
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2021-10-21 14:21:38 -05:00 |
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VoidTwo
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36ad7b5a1a
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Fixed import to be more suitable for pixel art
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2021-10-21 14:20:31 -05:00 |
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VoidTwo
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415f4ea327
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Added gitignore
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2021-10-19 13:04:13 -05:00 |
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VoidTwo
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4ed75ff93b
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Base version of game
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2021-10-19 12:58:01 -05:00 |
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VoidTwo
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503bbd7cc2
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Removed excess new line at end of file
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2021-10-19 12:44:19 -05:00 |
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VoidTwo
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bbda9cf2b0
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Added initial gitattributes
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2021-10-19 12:43:23 -05:00 |
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