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0ead947566
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completed l4 win condition
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2021-12-10 11:08:09 -06:00 |
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VoidTwo
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111aa4d8ae
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Merged with main
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2021-12-09 23:13:44 -06:00 |
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VoidTwo
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2b7fe1494b
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Fixed strange scene name
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2021-12-09 22:57:05 -06:00 |
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VoidTwo
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8707397bb7
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Implemented win/lose scenes and added fire spinner trap
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2021-12-09 22:55:16 -06:00 |
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Jasmine Hyder
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ef951fb7e4
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Changing png import for forestTreeBig
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2021-12-09 22:49:57 -06:00 |
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8e64a3677f
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added l4 win condition
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2021-12-09 22:35:48 -06:00 |
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tiffanyfrias10
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022c084d28
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Create credits.txt
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2021-12-09 21:56:55 -06:00 |
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Jasmine Hyder
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ad704f9350
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Fixing more merge conflicts
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2021-12-09 21:26:42 -06:00 |
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Jasmine Hyder
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1fd6eeac95
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Fixing merge conflicts
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2021-12-09 20:52:13 -06:00 |
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Jasmine Hyder
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9d8de425bb
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Ghost enemy and other changes
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2021-12-09 20:39:56 -06:00 |
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8bd4acb6fe
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fixed naming in level 4
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2021-12-09 20:30:24 -06:00 |
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Jane Cho
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4bcf473576
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Merge pull request #4 from CSE-4392-Game-Design/Space-level
Space level update
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2021-12-09 18:38:29 -06:00 |
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Jane Cho
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ff327a5949
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Merge branch 'main' into Space-level
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2021-12-09 18:34:56 -06:00 |
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VoidTwo
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037752c118
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Updated Hub World to have portals to levels and disabled the level select menu
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2021-12-09 17:31:24 -06:00 |
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VoidTwo
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2147d38874
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Code cleanup and minor fixes to Level 3
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2021-12-09 04:08:28 -06:00 |
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9dce1e02cf
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Merge pull request #3 from CSE-4392-Game-Design/tiff
Merge tiff to main
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2021-12-08 23:07:16 -06:00 |
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eef06ebd8f
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merge with main
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2021-12-08 23:06:13 -06:00 |
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Jane Cho
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1f2cc08791
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enemy update
player now take damage from enemy; barrier time 10-> 5sec; enemy 1 mask change
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2021-12-08 22:09:40 -06:00 |
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Jane Cho
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e438b7bbeb
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debugger warning gone
null -> pass
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2021-12-08 21:18:44 -06:00 |
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b4f9118ff8
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Merge pull request #2 from CSE-4392-Game-Design/daniel-hell-level
Merge daniel-hell-level into main
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2021-12-08 20:44:58 -06:00 |
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5dbe858781
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merge daniel-hell-level branch into main
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2021-12-08 20:43:20 -06:00 |
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Jane Cho
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aac16855e6
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Animation
Star animation & map boundary
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2021-12-08 18:44:42 -06:00 |
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Jasmine Hyder
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6d9267d23b
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Fix merge conflicts when trying to merge main into forest
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2021-12-08 14:43:39 -06:00 |
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Jane Cho
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d6e7dd9db3
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Level 1 implemented
Level 1 playable; more to be added
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2021-12-08 03:05:02 -06:00 |
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Jane Cho
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6e4284a792
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Implement level 1
Level 1 is now playable; more to be added
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2021-12-08 02:21:21 -06:00 |
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06a90e9e9a
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added enemy hitboxes and damage
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2021-12-07 22:18:58 -06:00 |
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7d04c41d79
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merge with main
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2021-12-07 20:21:41 -06:00 |
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tiffanyfrias10
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8d119ff0c9
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Level Functionality Complete
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2021-12-06 19:25:29 -06:00 |
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tiffanyfrias10
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f774ea1741
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Chest + Door Functionality
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2021-12-06 16:08:29 -06:00 |
|
VoidTwo
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05e04c7db9
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More file reorganizing and fixed some inconsistencies
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2021-12-06 01:31:44 -06:00 |
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VoidTwo
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08f5ec4ef9
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Merge branch 'main' into void
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2021-12-06 01:06:13 -06:00 |
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VoidTwo
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bae81b5b01
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Fixed weapon handling to be more consistent and increased the size for easier gameplay
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2021-12-06 01:01:55 -06:00 |
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tiffanyfrias10
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51365d9f74
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Fixed spacing, fixed enemy hitbox
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2021-12-05 21:07:17 -06:00 |
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tiffanyfrias10
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15b647a90a
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Merge branch 'main' into tiff
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2021-12-05 20:05:14 -06:00 |
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tiffanyfrias10
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f3f0611980
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coin implementation
not done w/ coin implementation yet
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2021-12-05 19:57:50 -06:00 |
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VoidTwo
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0fcb62e094
|
Reorganized files
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2021-12-05 17:52:54 -06:00 |
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Jasmine Hyder
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1a8ef7ff92
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Undoing me deletingn daniel's branch out of mine
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2021-12-05 17:23:19 -06:00 |
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VoidTwo
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5269a32000
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Merged with daniel-hell-level and modified weapon handling
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2021-12-05 17:19:07 -06:00 |
|
VoidTwo
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b8cb1fa69b
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Added more flexible player damage from enemies and cleaned up some code
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2021-12-05 14:55:47 -06:00 |
|
Jasmine Hyder
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da4f26ceab
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Trying to fix my git clean mistake lol
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2021-12-05 04:38:51 -06:00 |
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eb0ec1287f
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added objective, added boss
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2021-12-05 03:26:09 -06:00 |
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Jasmine Hyder
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fae11f8d95
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Fixing Ghost Enemy
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2021-12-04 19:52:58 -06:00 |
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VoidTwo
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9101bf2f65
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Added locked barriers and a new ghost enemy
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2021-12-04 18:23:05 -06:00 |
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Jasmine
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5a3ae103f5
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Trying to add new enemy
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2021-12-04 17:54:29 -06:00 |
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db6cec47b4
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direction weapons, added javelin weapon
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2021-12-04 17:44:29 -06:00 |
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f18924dd3d
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initial implementation of sword attack
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2021-12-04 02:28:48 -06:00 |
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VoidTwo
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fcea3cee03
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Major collision detection improvements, more file organization, and added key interactable
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2021-12-04 00:07:33 -06:00 |
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Jasmine
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1e8a8a15f8
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Camera limits, key in chest, dark forest tilesetter
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2021-12-01 20:59:53 -06:00 |
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VoidTwo
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34d4e0454e
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Optimized scene tree and debugged some area detection
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2021-11-30 23:06:42 -06:00 |
|
VoidTwo
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ca2ea40b23
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Fixed some Area2D detection
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2021-11-30 21:22:52 -06:00 |
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